List 03. Archival Collections Related to Video and Other Electronic Games
Record Group
Identifier: List 03
Collections within the archives that relate to video game companies, video game design, video game history, and the development of video and other electronic games.
Found in 124 Collections and/or Records:
Pitfall II: Lost Caverns hand-drawn maps
File — Box Individual Manuscripts
Identifier: 113.2575
Abstract
The Pitfall II: Lost Caverns hand-drawn maps were drawn by Lee Frank and accompanied his donation of a ColecoVision cartidge of Pitfall II: Lost Caverns to The Strong. These maps are for levels 1-27 of the game.
PlayStation game design papers
Collection — Box 1-2: [PlayStation game design papers]
Identifier: 113.5969
Abstract
The PlayStation game design papers contain design documentation, game scripts, and game demo discs previously owned by the PlayStation Museum. The materials span from 1995 to 2003, with the bulk of the items dated between 1995 and 1997.
PlayStation SCEA SourceBook
Item — Box Individual Manuscripts
Identifier: 118.1830
Overview
These pages and disks form the PlayStation One SCEA SourceBook, a style guide for use by Sony Computer Entertainment America-licensed developers and publishers in creating tools and games for PlayStation. This kit covers proposals, game design and development guidelines, packaging design standards, submission, and manufacturing of games for PlayStation. Two 3.5" floppy disks, containing templates, fonts, and spine artwork guidelines, have been imaged and are available to on-site researchers.
Presage Software records
Collection — Box 1
Identifier: 122.1287
Overview
The records document products developed by Presage Software, Inc. including educational games and other multimedia entertainment. The materials consist of artwork, game manuals, press kits, VHS tapes of promotional videos, and demo CDs.
Professor Quizmaster film reels
Collection
Identifier: 117.10028
Abstract
This collection contains five 35mm film rolls containing individual frames with trivia questions and answer selections designed for use in Professor Quizmaster coin-operated arcade amusement machines, introduced in 1968 in the United States, France, and other countries. The game was sold by Mondial International, Inc. Four of the film reels are in English, and one roll is in French.
Rainbow Arcade collection
Collection — digital
Identifier: 120.4259
Abstract
The Rainbow Arcade collection is a compilation of digital materials related to the Rainbow Arcade exhibition hosted by the Schwules Museum in Berlin, Germany from December 13, 2018 through May 13, 2019.
Ralph Coppola papers
File — Multiple Containers
Identifier: 121.350
Overview
The Ralph Coppola papers comprise game development papers, business records, and collected materials. The bulk of the materials are dated between 1982 and 1994.
Ralph H. Baer papers
Collection — Multiple Containers
Identifier: 2013.baer
Abstract
The Ralph H. Baer papers are a compilation of correspondence, game designs, drawings, notes, reference materials, photographs, product descriptions, digital videos, schematics, electronic components, and manuals utilized by Ralph H. Baer throughout his lengthy career in the toy and game industry. The bulk of the materials are from 1975 through 1998.
Raytheon Strategic Model report collection
Collection — digital collection: [Raytheon Strategic Model report collection (digital)]
Identifier: 2014.rayth
Abstract
This collection contains digital scans of 5 bound volumes published by Raytheon in 1961 and 1962. The volumes reference a "Strategic Model Simulation of Wars, Weapons, and Arms Controls." These are scanned reference copies for research use only.
Richter Creative - PsychoPuzzle Papers
Collection
Identifier: 111.5405
Scope and Content
The Richter Creative - PsychoPuzzles Papers document the development of the iPad app PsychoPuzzle from 2000 through 2011 when the collection was donated to The Strong. The collection consists of 4 colored paper and cardboard game prototypes, 1 triangular plastic, game tile prototype, 1 CD ROM containing a Powerpoint presentation and code for the game Psychopuzzle, and both personal and professional papers documenting the development process.