List 03. Archival Collections Related to Video and Other Electronic Games
Identifier: List 03
Collections within the archives that relate to video game companies, video game design, video game history, and the development of video and other electronic games.
Found in 113 Collections and/or Records:
Collection — Multiple Containers
Abstract The Michealene Cristini Risley papers are a compilation of materials from her position at Sega of America, as well as her non-profit organization Freshwater Haven.
Collection — Box 1-9: [MECC collection]
Abstract The Minnesota Educational Computing Corporation (MECC) collection is a compilation of materials on the development of The Oregon Trail and other MECC educational computer programs, as well as various related news articles, journals, photographs, floppy disks, VHS tapes, and more. The bulk of the materials are dated between 1973 and 1998.
Collection — Multiple Containers
Abstract The Paul Reiche III papers are a compilation of game design concepts and related documentation for both tabletop role-playing games and video games. The bulk of the materials are dated between 1983 and 1996, though some materials are undated.
Collection — Box 1-2: [Penguin Software collection]
Overview The Penguin Software collection is a compilation of game design documentation, correspondence, text drafts, publications, computer code printouts, and floppy disks created or used by Mark Pelczarski of Penguin Software (later Polarware). The bulk of the materials are dated between 1982 and 1986.
Abstract This is an ongoing, artificial collection compiled by staff members at The Strong. Pinball playfields and pinball-related drawings housed in this collection were acquired in piecemeal—typically through a vendor purchase—and were not part of an existing contextual collection. (Researchers may also be interested in the various company records held in the Brian Sutton-Smith Library & Archives of Play at The Strong, including the ...
File — Box Individual Manuscripts
Abstract The Pitfall II: Lost Caverns hand-drawn maps were drawn by Lee Frank and accompanied his donation of a ColecoVision cartidge of Pitfall II: Lost Caverns to The Strong. These maps are for levels 1-27 of the game.
Collection — Box 1-2: [PlayStation game design papers]
Abstract The PlayStation game design papers contain design documentation, game scripts, and game demo discs previously owned by the PlayStation Museum. The materials span from 1995 to 2003, with the bulk of the items dated between 1995 and 1997.
Item — Box Individual Manuscripts
Overview These pages and disks form the PlayStation One SCEA SourceBook, a style guide for use by Sony Computer Entertainment America-licensed developers and publishers in creating tools and games for PlayStation. This kit covers proposals, game design and development guidelines, packaging design standards, submission, and manufacturing of games for PlayStation. Two 3.5" floppy disks, containing templates, fonts, and spine artwork guidelines, have been imaged and are available to on-site researchers.
Abstract This collection contains five 35mm film rolls containing individual frames with trivia questions and answer selections designed for use in Professor Quizmaster coin-operated arcade amusement machines, introduced in 1968 in the United States, France, and other countries. The game was sold by Mondial International, Inc. Four of the film reels are in English, and one roll is in French.
Collection — digital
Abstract The Rainbow Arcade collection is a compilation of digital materials related to the Rainbow Arcade exhibition hosted by the Schwules Museum in Berlin, Germany from December 13, 2018 through May 13, 2019.