List 03. Archival Collections Related to Video and Other Electronic Games
Record Group
Identifier: List 03
Collections within the archives that relate to video game companies, video game design, video game history, and the development of video and other electronic games.
Found in 116 Collections and/or Records:
John Szczepaniak papers
Collection — Multiple Containers
Identifier: 111.1448
Abstract
This collection contains two original audio cassettes of interviews with video game developers and a digital copy of an article in a video game journal. The digitized audio from these cassettes (on DVD and digital files) has also been included in this collection.
Jordan Mechner papers
Collection — Multiple Containers
Identifier: 114.1911
Abstract
The Jordan Mechner papers are a compilation of game design documentation, notes, reference material, drawings, film, video, photographs, source code, business records, legal documents, correspondence, and marketing materials created and retained by Jordan Mechner during his career in the video game industry. The bulk of the materials are dated between 1984 and 1999.
Joshua Marks papers
Collection — Box 1-5: [Joshua Marks papers]
Identifier: 121.285
Abstract
The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.
Joyce A. Weisbecker papers
Collection — Box 1
Identifier: 121.1207a
Abstract
The Joyce A. Weisbecker papers contain documentation related to her contract programming work for RCA in 1976-1977.
Ken and Roberta Williams’ Sierra On-Line collection
Collection — Box 1-4: [Ken and Roberta Williams' Sierra On-Line collection]
Identifier: 111.4936
Abstract
Ken and Roberta Williams’ Sierra On-Line collection is a compilation of corporate records, publicity, financial reports, game catalogs, newsletters, magazines, published books, and other materials from Sierra On-Line. Additionally, the materials on loan to The Strong supplement this collection with original script ideas, notes, planning information, sketches, and other game design-related papers.
Ken Fedesna papers
Collection — Box 1-10: [Ken Fedesna papers]
Identifier: 2019.fedesna
Abstract
The Ken Fedesna papers are a compilation of documentation on various projects from Midway/Williams during the 1990s-2000s, including TouchMaster, the Midway Tournament Network, Infinity System, and more. The bulk of the materials are dated between 1995 and 2003.
Kevin O’Hare Maxis/Electronic Arts collection
Collection — Box 1: [Kevin O'Hare Maxis/Electronic Arts collection]
Identifier: 116.2087
Overview
The Kevin O’Hare Maxis/Electronic Arts collection holds ephemera and publications from O’Hare’s career at Maxis and Electronic Arts. The materials are from 1995 through 2003.
Laine Nooney Sierra On-Line collection
Collection — Multiple Containers
Identifier: 115.85
Abstract
The Laine Nooney Sierra On-Line collection is a compilation of company documents, game maps, game pitches, game codes, art, photographs, slides, and oral histories from past employees of Sierra On-Line. Laine Nooney, games historian and post-doctorate researcher at New York University, collected these in the course of her research.
Larry Bieza coin-op and amusements history collection
Collection — Multiple Containers
Identifier: 119.6425
Abstract
The Larry Bieza coin-op and amusements history collection is a compilation of published fliers, original and photocopied reference, company memos, photographs, and other documentation relating to the history of various coin-operated game and amusement companies and their products. The bulk of the materials are from the 1930s-1980s.
Larry DeMar papers
Collection
Identifier: 119.5833
Abstract
The Larry DeMar papers contain documentation on the creation of the Williams' pinball game Banzai Run (1988), as well as business cards from DeMar's career in pinball and the games industry. These photographs document component testing, prototype building, manufacturing, playtesting, and more. The engineering logbook, annotated by DeMar and Pat Lawlor, documents the development process of Wreck N Ball/Banzai Run.