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List 03. Archival Collections Related to Video and Other Electronic Games

 Record Group
Identifier: List 03
Collections within the archives that relate to video game companies, video game design, video game history, and the development of video and other electronic games.

Found in 129 Collections and/or Records:

Douglas A. Whatley papers

 Collection — Box 1-4: [Barcode: Douglas A. Whatley papers]
Identifier: 120.4512
Abstract

The Douglas A. Whatley papers contain physical and digital documentation relating to the career of Doug Whatley. Materials span the years 1989 through 2004.

Dates: 1989 - 2004

Tomb Raider: Anniversary source code for PlayStation Portable (PSP)

 Item — digital archival collection
Identifier: 120.4239
Abstract

This resource is a digital set of source code for a cancelled Tomb Raider game for PlayStation Portable (PSP). Also included with these files is a folder called "ArtBase.zip," which is the original code, along with an .EXE of a homebrew tool to view some of the art files. These materials are accessible on-site at The Strong and cannot be shared remotely.

Dates: 2006

The UnOfficial Squaresoft Home Page website

 File — digital archival collection
Identifier: 121.5541
Abstract

This is a mirrored website backup of The UnOfficial Squaresoft Home Page, a gaming website run by Andrew Vestal from 1995-1997. (Mirror is from November 1996.) These materials are accessible on-site at The Strong.

Dates: 1995 - 1997

The Gaming Intelligence Agency (GIA) website

 File — digital archival collection
Identifier: 121.5542
Abstract

This is a mirrored website backup of The Gaming Intelligence Agency (GIA), a gaming website run by Andrew Vestal from 1998-2002. (Mirror is from April 1, 2002.) These materials are accessible on-site at The Strong.

Dates: 1998 - 2002

Adulting game collection

 File — digital archival collection
Identifier: 122.1093
Abstract

The Adulting game collection is a homebrew Game Boy game created in 2022 by Eric Wilder. Along with digital game files, this collection includes GBStudio project files and cartridge label graphics.

Dates: 2022

Larry DeMar papers

 Collection
Identifier: 119.5833
Abstract

The Larry DeMar papers contain documentation on the creation of the Williams' pinball game Banzai Run (1988), as well as business cards from DeMar's career in pinball and the games industry. These photographs document component testing, prototype building, manufacturing, playtesting, and more. The engineering logbook, annotated by DeMar and Pat Lawlor, documents the development process of Wreck N Ball/Banzai Run.

Dates: 1980 - 2019

Dean Sitton papers

 Collection — Multiple Containers
Identifier: 122.6240
Abstract

This is a collection of internal materials from Sega of America, notably documenting the development of Sonic the Hedgehog for English-speaking audiences. The materials are dated between 1990 and 1994.

Dates: 1990 - 1994

Robert C. Clardy papers

 Collection
Identifier: 120.5993
Abstract

The Robert C. Clardy papers contain game proposals and documentation on several games created by Synergistic Software between 1994 and 1996. These include: Mer Wars (1994), Mech Racer (1994), Hydro Patrol (1994), Sally's Rescue (1994), Warp Runner (1994), Downhill Racer (1994), Thunder Hawk (1994), RBI '96 (1995), and Birthrights (1996).

Dates: 1994 - 1996

Pinball playfields and drawings collection

 Collection
Identifier: 2022.pinball
Abstract This is an ongoing, artificial collection compiled by staff members at The Strong. Pinball playfields and pinball-related drawings housed in this collection were acquired in piecemeal—typically through a vendor purchase—and were not part of an existing contextual collection. (Researchers may also be interested in the various company records held in the Brian Sutton-Smith Library & Archives of Play at The Strong, including the ...
Dates: 1958 - 1993

Age of Empires collection

 Collection — Multiple Containers
Identifier: 2023.aoe
Abstract

The Age of Empires collection contains two sketchbooks with loose drawings inserted, as well as digital artwork used in the development of Ensemble Studios’ Age of Empires. The original materials are undated but are likely from 1996-1997.

Dates: 1996-1997, 2023