Will Wright collection
Collection — Box: 1-3
Identifier: 2013.wright.will
This basis of the Will Wright collection is a group of nine game design notebooks. These notebooks cover games such as SimCity 2000 (1993), SimCopter (1996), The Sims (2000), and Spore (2008). These papers offer insight into the game design process and how Wright viewed the virtual worlds he created. The second part of this collection comprises information on the Engage! Conference and Expo from February 2010, featuring Will Wright as the keynote speaker. Files pertaining to the conference include a conference program, an audio CD of Wright’s keynote address, two video CDs of Wright, a transcription of the keynote address, and a printout of the keynote address PowerPoint presentation. Additional scope and content information is listed for each series under the “Contents List” section of this finding aid.
The Will Wright collection is arranged into two series. The materials are housed in three archival document boxes.
The Will Wright collection is arranged into two series. The materials are housed in three archival document boxes.
Dates
- 1990 - 2010
Creator
- Wright, Will (William Ralph), 1960- (Person)
Conditions Governing Use
This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes.
Extent
1.25 Linear Feet (3 boxes)
Abstract
The Will Wright collection is a compilation of donated materials from Will Wright and documentation gathered by staff at The Strong. Within this collection are nine original game design notebooks from Wright and information on Wright’s keynote address at a 2010 gaming conference.
Biographical Note
William Ralph (“Will”) Wright is an American video game designer and co-founder of game development company Maxis (now part of Electronic Arts). He was born in Georgia in 1960 and later relocated to Louisiana. Growing up, Wright enjoyed building models and playing strategy games. Wright attended classes at Louisiana State University, Louisiana Tech, and The New School in Manhattan, studying a variety of topics that appealed to him: mechanical engineering, architecture, and robotics.
Wright acquired an interest in early computers and was influenced by Bill Budge’s Pinball Construction Set (1983)—software which allowed users to craft their own pinball playing field without any prior programming knowledge. He created a helicopter simulation game for his personal computer, and that game was then purchased and marketed by Brøderbund Software. Wright decided to produce a game in which players could build their own city, but the concept was met with lukewarm response; no company wanted to produce a video game without a winner. Instead, Wright teamed up with Jeff Braun in 1986 to found Maxis, their own game development company. SimCity debuted in 1989 and was an immediate success. In 2009, Wright left Maxis for creative think tank The Stupid Fun Club.
The Sims game series, comprising SimCity and its various spin-offs, is one of the best-selling personal-computer game series of all time. Wright’s work on simulation games has made a considerable impact on the electronic gaming industry. He has received numerous awards and accolades, including lifetime achievement awards from PC Magazine and the Game Developers Choice Awards, along with induction into the Academy of Interactive Arts and Sciences’ Hall of Fame. As of 2013, Wright and his think tank colleagues are working for Syntertainment, a startup company focusing on high-quality mobile games.
Wright acquired an interest in early computers and was influenced by Bill Budge’s Pinball Construction Set (1983)—software which allowed users to craft their own pinball playing field without any prior programming knowledge. He created a helicopter simulation game for his personal computer, and that game was then purchased and marketed by Brøderbund Software. Wright decided to produce a game in which players could build their own city, but the concept was met with lukewarm response; no company wanted to produce a video game without a winner. Instead, Wright teamed up with Jeff Braun in 1986 to found Maxis, their own game development company. SimCity debuted in 1989 and was an immediate success. In 2009, Wright left Maxis for creative think tank The Stupid Fun Club.
The Sims game series, comprising SimCity and its various spin-offs, is one of the best-selling personal-computer game series of all time. Wright’s work on simulation games has made a considerable impact on the electronic gaming industry. He has received numerous awards and accolades, including lifetime achievement awards from PC Magazine and the Game Developers Choice Awards, along with induction into the Academy of Interactive Arts and Sciences’ Hall of Fame. As of 2013, Wright and his think tank colleagues are working for Syntertainment, a startup company focusing on high-quality mobile games.
System of Arrangement
Series I: Will Wright Game Design Notebooks, 1990-2008
Series II: Engage! Conference and Expo Keynote Address, 2010
Custodial History
The Will Wright papers were donated to The Strong in August 2010 as a gift from Will and Kim Wright. Nine design notebooks were accessioned by the museum as Object IDs 110.1575 and 110.1626 through 110.1633. Additional materials were added to the collection by staff members of The Strong, also in 2010.
Processed by
Julia Novakovic, July 2013
- Computer games -- Design
- Computer games industry
- Electronic Arts (Firm)
- Electronic games -- History
- Electronic games industry -- United States
- Maxis (Firm)
- SimCity (Game)
- SimCity 2000 (Game)
- SimCopter (Game)
- Spore (Game)
- The Sims (Game)
- The Sims (Video game series)
- World Video Game Hall of Fame inductee
Creator
- Wright, Will (William Ralph), 1960- (Person)
- Title
- Finding Aid to the Will Wright Collection, 1990-2010
- Status
- completed
- Author
- Julia Novakovic
- Date
- July 2013
- Description rules
- dacs
Repository Details
Part of the Brian Sutton-Smith Library and Archives of Play at The Strong Repository
Contact:
The Strong
One Manhattan Square
Rochester NY 14607 USA
585.263.2700
585.423.1886 (Fax)
library@museumofplay.org
The Strong
One Manhattan Square
Rochester NY 14607 USA
585.263.2700
585.423.1886 (Fax)
library@museumofplay.org