Computer games -- Design
Found in 14 Collections and/or Records:
Age of Empires collection
The Age of Empires collection contains two sketchbooks with loose drawings inserted, as well as digital artwork used in the development of Ensemble Studios’ Age of Empires. The original materials are undated but are likely from 1996-1997.
Atari Computer Camps collection
The Atari Computer Camps collection consists of documents related to the computer summer camp sessions that Atari held from 1982 to 1984. The materials are dated from 1982 to 2021, with the bulk of the materials dated from 1982 to 1984. The papers are comprised of tutorials, curriculum books, programming modules, utility diskettes, a u-matic tape, and production documents for the promotional documentary The Magic Room.
Bruce C. Shelley papers
The Bruce C. Shelley papers are a compilation of game rules, correspondence, strategy guide notes, design documents, and more, relating to Shelley’s career in both the board and video games industries. The bulk of the materials are dated between 1982 and 2000.
Colossal Cave Adventure source code
This collection consists of printed source code from the Colossal Cave Adventure (1976) computer game. The source code was printed in 1985.
Dan Bunten (Dani Bunten Berry) papers
The Dan Bunten (Dani Bunten Berry) papers are a compilation of correspondence, notes, game design concepts, game code output, photographs, publicity, and digital material created by or pertaining to Dan Bunten (later known as Dani Bunten Berry or Danielle Paula Berry). The bulk of the materials are from between 1983 and 1995.
Guy Welch collection
The Guy Welch collection is a compilation of materials featuring two notable American video game companies: Sierra On-Line and Microsoft. Items in this collection include correspondence, sketches, animation cels, artwork, published advertisements, magazines, corporate records, concept design documents, and more. The bulk of the materials are from between 1990 and 1998.
Her Interactive, Inc. collection
The Her Interactive, Inc. Collection is a compilation of notes, correspondence, newspaper and magazine articles, questionnaires, release forms, press releases, VHS tapes, DVDs, and a comprehensive game design binder. The bulk of the materials are dated between 1999 and 2005.
Joshua Marks papers
The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.
Ken and Roberta Williams’ Sierra On-Line collection
Ken and Roberta Williams’ Sierra On-Line collection is a compilation of corporate records, publicity, financial reports, game catalogs, newsletters, magazines, published books, and other materials from Sierra On-Line. Additionally, the materials on loan to The Strong supplement this collection with original script ideas, notes, planning information, sketches, and other game design-related papers.
Mark Day papers
The Mark Day papers are a compilation of game designs, planning materials, drawings, and video game magazines. The bulk of the materials in this collection are dated from 1995.