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Computer games industry

 Subject
Subject Source: Library of Congress Subject Headings

Found in 19 Collections and/or Records:

America’s Army collection

 Collection — digital collection: [America's Army collection]
Identifier: 117.9589
Abstract The America’s Army collection is a fully-digital compilation of planning memos, presentations, meeting minutes, correspondence, graphics, videos, articles, and other documentation on the development of America’s Army , the Official U.S. Army Game, by Michael Zyda and the MOVES Institute. The bulk of the materials are from 1999-2005.

Brøderbund Software, Inc. collection

 Collection — Box 1-14: [Brøderbund Software, Inc. collection]
Identifier: 114.892
Abstract The Brøderbund Software, Inc. collection is a compilation of Brøderbund business records and information on the Software Publishers Association (SPA). The majority of the materials are dated between 1980 and 1998.

Brian Fargo papers

 Collection — Multiple Containers
Identifier: 116.4504
Abstract The Brian Fargo papers are a compilation of personal notes, corporate records, and game design documentation from Fargo’s time at Boone and Interplay. The bulk of the materials are dated between 1983 and 2000.

Bruce C. Shelley papers

 Collection — Box 1-3: [_Bruce Shelley papers]
Identifier: 116.5468
Overview The Bruce C. Shelley papers are a compilation of game rules, correspondence, strategy guide notes, design documents, and more, relating to Shelley’s career in both the board and video games industries. The bulk of the materials are dated between 1982 and 2000.

Douglas A. Whatley papers

 Collection — Box 1-4: [Douglas A. Whatley papers]
Identifier: 120.4512
Abstract The Douglas A. Whatley papers contain physical and digital documentation relating to the career of Doug Whatley. Materials span the years 1989 through 2004.

Her Interactive, Inc. collection

 Collection — Box 1-6: [Her Interactive, Inc. collection]
Identifier: 113.2102
Abstract The Her Interactive, Inc. Collection is a compilation of notes, correspondence, newspaper and magazine articles, questionnaires, release forms, press releases, VHS tapes, DVDs, and a comprehensive game design binder. The bulk of the materials are dated between 1999 and 2005.

Joel Billings’ Strategic Simulations, Inc. (SSI) papers

 Collection — Box 1-3: [Joel Billings' Strategic Simulations, Inc. (SSI) papers]
Identifier: 112.1517
Abstract Joel Billings’ Strategic Simulations, Inc. (SSI) papers are a compilation of corporate records from Strategic Simulations, Inc. (SSI). The bulk of the materials are dated between 1979 and 1996.

Jordan Mechner papers

 Collection — Multiple Containers
Identifier: 114.1911
Abstract The Jordan Mechner papers are a compilation of game design documentation, notes, reference material, drawings, film, video, photographs, source code, business records, legal documents, correspondence, and marketing materials created and retained by Jordan Mechner during his career in the video game industry. The bulk of the materials are dated between 1984 and 1999.

Joshua Marks papers

 Collection — Box 1-5: [Joshua Marks papers]
Identifier: 121.285
Abstract The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.

Leonard Herman press kit and marketing collection

 Collection — Multiple Containers
Identifier: 113.2963
Abstract The Leonard Herman press kit and marketing collection includes six CDs containing digitized press kit materials for various paper and electronic gaming companies from 1981-2003.