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Computer games industry

 Subject
Subject Source: Library of Congress Subject Headings

Found in 18 Collections and/or Records:

Living Books collection

 Collection — Box 1-14: [Living Books collection]
Identifier: 116.246
Abstract The Living Books collection is a compilation of corporate records, financial documents, product development documentation, marketing materials, publicity clippings, reference materials, and more. The bulk of the materials are dated between 1993 and 1997.

Michael Newman journal articles collection

 Collection — digital collection: [Michael Newman journal articles collection (digital)]
Identifier: 2014.newman
Scope and Content Note This collection of 431 journal/magazine/newspapers articles on early video games, the home video game market crash of 1983, home video game companies, and other related topics was shared with staff at The Strong by Michael Newman in 2014. Advertisements and some photocopied book chapters are also included in this resource. Of note is the hard-to-find text from Video Games and Human Development: A Research Agenda for the '80s - Papers and Proceedings of a...

Minnesota Educational Computing Corporation (MECC) collection

 Collection — Box 1-9: [MECC collection]
Identifier: 2016.mecc
Abstract The Minnesota Educational Computing Corporation (MECC) collection is a compilation of materials on the development of The Oregon Trail and other MECC educational computer programs, as well as various related news articles, journals, photographs, floppy disks, VHS tapes, and more. The bulk of the materials are dated between 1973 and 1998.

Penguin Software collection

 Collection — Box 1-2: [Penguin Software collection]
Identifier: 114.52
Overview The Penguin Software collection is a compilation of game design documentation, correspondence, text drafts, publications, computer code printouts, and floppy disks created or used by Mark Pelczarski of Penguin Software (later Polarware). The bulk of the materials are dated between 1982 and 1986.

Robert A. (“Bob”) Bates papers

 Collection — Box 1-16
Identifier: 121.1759
Abstract The Robert A. (“Bob”) Bates papers contain records from Challenge, Inc., Legend Entertainment, and professional consulting work done by Bates; these files include game development documentation, marketing materials, notes, memos, sketches, floppy disks, and more. The bulk of the materials are dated between 1986 and 1994.

Ron Dubren papers

 Collection — Multiple Containers
Identifier: 111.7048
Abstract The Ron Dubren papers are a compilation of correspondence, game designs, notes, drawings, product descriptions, and paper prototypes created by Ron Dubren throughout his career in the toy and game industry. This collection also includes reference materials and an oral history recorded in 2008. The bulk of the materials are dated from 1980 through 2002.

Scott Adams papers

 Collection — Box 1-4: [Scott Adams papers]
Identifier: 117.2818
Abstract The Scott Adams papers are a compilation of printed source code, notes, correspondence, publicity materials, and personal papers relating to Scott Adams or his software company, Adventure International. The bulk of the materials are from 1978-1987.

Will Wright collection

 Collection — Box 1-3: [Will Wright collection]
Identifier: 2013.wright.will
Abstract The Will Wright collection is a compilation of donated materials from Will Wright and documentation gathered by staff at The Strong. Within this collection are nine original game design notebooks from Wright and information on Wright’s keynote address at a 2010 gaming conference.