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List 03. Archival Collections Related to Video and Other Electronic Games

 Record Group
Identifier: List 03
Collections within the archives that relate to video game companies, video game design, video game history, and the development of video and other electronic games.

Found in 73 Collections and/or Records:

Paul Reiche III papers

 Collection — Multiple Containers
Identifier: 118.2627
Abstract The Paul Reiche III papers are a compilation of game design concepts and related documentation for both tabletop role-playing games and video games. The bulk of the materials are dated between 1983 and 1996, though some materials are undated.

Penguin Software collection

 Collection — Box 1-2: [Penguin Software collection]
Identifier: 114.52
Overview The Penguin Software collection is a compilation of game design documentation, correspondence, text drafts, publications, computer code printouts, and floppy disks created or used by Mark Pelczarski of Penguin Software (later Polarware). The bulk of the materials are dated between 1982 and 1986.

Pitfall II: Lost Caverns hand-drawn maps

 File — Box Individual Manuscripts
Identifier: 113.2575
Abstract The Pitfall II: Lost Caverns hand-drawn maps were drawn by Lee Frank and accompanied his donation of a ColecoVision cartidge of Pitfall II: Lost Caverns to The Strong. These maps are for levels 1-27 of the game.

PlayStation game design papers

 Collection — Box 1-2: [PlayStation game design papers]
Identifier: 113.5969
Abstract The PlayStation game design papers contain design documentation, game scripts, and game demo discs previously owned by the PlayStation Museum. The materials span from 1995 to 2003, with the bulk of the items dated between 1995 and 1997.

PlayStation SCEA SourceBook

 Item — Box Individual Manuscripts
Identifier: 118.1830
Overview These pages and disks form the PlayStation One SCEA SourceBook, a style guide for use by Sony Computer Entertainment America-licensed developers and publishers in creating tools and games for PlayStation. This kit covers proposals, game design and development guidelines, packaging design standards, submission, and manufacturing of games for PlayStation. Two 3.5" floppy disks, containing templates, fonts, and spine artwork guidelines, have been imaged and are available to on-site researchers.

Professor Quizmaster film reels

 Collection
Identifier: 117.10028
Abstract This collection contains five 35mm film rolls containing individual frames with trivia questions and answer selections designed for use in Professor Quizmaster coin-operated arcade amusement machines, introduced in 1968 in the United States, France, and other countries. The game was sold by Mondial International, Inc. Four of the film reels are in English, and one roll is in French.

Ralph H. Baer papers

 Collection — Multiple Containers
Identifier: 2013.baer
Abstract The Ralph H. Baer papers are a compilation of correspondence, game designs, drawings, notes, reference materials, photographs, product descriptions, digital videos, schematics, electronic components, and manuals utilized by Ralph H. Baer throughout his lengthy career in the toy and game industry. The bulk of the materials are from 1975 through 1998.

Raytheon Strategic Model report collection

 Collection — digital collection: [Raytheon Strategic Model report collection (digital)]
Identifier: 2014.rayth
Abstract This collection contains digital scans of 5 bound volumes published by Raytheon in 1961 and 1962. The volumes reference a "Strategic Model Simulation of Wars, Weapons, and Arms Controls." These are scanned reference copies for research use only.

Richter Creative - PsychoPuzzle Papers

 Collection
Identifier: 111.5405
Scope and Content The Richter Creative - PsychoPuzzles Papers document the development of the iPad app PsychoPuzzle from 2000 through 2011 when the collection was donated to The Strong. The collection consists of 4 colored paper and cardboard game prototypes, 1 triangular plastic, game tile prototype, 1 CD ROM containing a Powerpoint presentation and code for the game Psychopuzzle, and both personal and professional papers documenting the development process.

Roland Gustafsson interview

 File
Identifier: 2018.gustafsson
Abstract This digital file is from a website created by French retro game enthusiast "JM" on Boutillon.free.fr. In 2007, he provided questions for an email-based interview between an Australian journalist and Roland Gustafsson, who wrote copy protection on software for Brøderbund and Strategic Simulations, Inc. (SSI) in the 1980s. This webpage contains text from the emails and interview with Gustafsson, as well as additional screenshots, uploaded images, and reference about Gustafsson's game...