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Computer adventure games

 Subject
Subject Source: Library of Congress Subject Headings

Found in 19 Collections and/or Records:

Age of Empires collection

 Collection — Multiple Containers
Identifier: 2023.aoe
Abstract

The Age of Empires collection contains two sketchbooks with loose drawings inserted, as well as digital artwork used in the development of Ensemble Studios’ Age of Empires. The original materials are undated but are likely from 1996-1997.

Dates: 1996-1997, 2023

America’s Army collection

 Collection — digital collection: [Barcode: America's Army collection]
Identifier: 117.9589
Abstract

The America’s Army collection is a fully-digital compilation of planning memos, presentations, meeting minutes, correspondence, graphics, videos, articles, and other documentation on the development of America’s Army , the Official U.S. Army Game, by Michael Zyda and the MOVES Institute. The bulk of the materials are from 1999-2005.

Dates: 1999 - 2018; Majority of material found within 1999 - 2005

Brian Fargo papers

 Collection — Multiple Containers
Identifier: 116.4504
Abstract

The Brian Fargo papers are a compilation of personal notes, corporate records, and game design documentation from Fargo’s time at Boone and Interplay. The bulk of the materials are dated between 1983 and 2000.

Dates: 1981 - 2012; Majority of material found within 1983 - 2000

Brøderbund Software, Inc. collection

 Collection — Box 1-14: [Barcode: Brøderbund Software, Inc. collection]
Identifier: 114.892
Abstract

The Brøderbund Software, Inc. collection is a compilation of Brøderbund business records and information on the Software Publishers Association (SPA). The majority of the materials are dated between 1980 and 1998.

Dates: 1979 - 2002; Majority of material found within 1980 - 1998

Douglas A. Whatley papers

 Collection — Box 1-4: [Barcode: Douglas A. Whatley papers]
Identifier: 120.4512
Abstract

The Douglas A. Whatley papers contain physical and digital documentation relating to the career of Doug Whatley. Materials span the years 1989 through 2004.

Dates: 1989 - 2004

Escape from ANTcatraz video game script

 Item — Box Individual Manuscripts
Identifier: 117.3643
Abstract

This annotated script with maps/charts and a memo document Lorri Hopping’s game “Escape from ANTcatraz,” a video game she created for Scholastic's Microzine series in 1987.

Dates: 1987

Guy Welch collection

 Collection — Multiple Containers
Identifier: 2013.welch
Abstract

The Guy Welch collection is a compilation of materials featuring two notable American video game companies: Sierra On-Line and Microsoft. Items in this collection include correspondence, sketches, animation cels, artwork, published advertisements, magazines, corporate records, concept design documents, and more. The bulk of the materials are from between 1990 and 1998.

Dates: 1988 - 2022; Majority of material found within 1990 - 1998

Her Interactive, Inc. collection

 Collection — Box 1-6: [Barcode: Her Interactive, Inc. collection]
Identifier: 113.2102
Abstract

The Her Interactive, Inc. Collection is a compilation of notes, correspondence, newspaper and magazine articles, questionnaires, release forms, press releases, VHS tapes, DVDs, and a comprehensive game design binder. The bulk of the materials are dated between 1999 and 2005.

Dates: 1996 - 2012; Majority of material found within 1999 - 2005

Jane Jensen papers

 Collection — Multiple Containers
Identifier: 119.4188
Abstract

The Jane Jensen papers are a collection of game design bibles, scripts, and other documentation on games written and designed by Jensen. The majority of the materials are from 2012.

Dates: 1995 - 2012; Majority of material found in 2012

Jordan Mechner papers

 Collection — Multiple Containers
Identifier: 114.1911
Abstract

The Jordan Mechner papers are a compilation of game design documentation, notes, reference material, drawings, film, video, photographs, source code, business records, legal documents, correspondence, and marketing materials created and retained by Jordan Mechner during his career in the video game industry. The bulk of the materials are dated between 1984 and 1999.

Dates: 1913 - 2016; Majority of material found within 1984 - 1999