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Game design and development

 Subject
Subject Source: Library of Congress Subject Headings

Found in 61 Collections and/or Records:

11 bit studios records

 Collection — digital collection: [11 bit studios records]
Identifier: 119.3365
Abstract The 11 bit studios records contain graphics, game screenshots, videos, fact sheets, and other digital materials relating to games This War of Mine, Beat Cop, Frostpunk, and Moonlighter.

1st Playable Productions records

 Collection
Identifier: 123.2472
Overview

The 1st Playable Productions records consist of game design documentation, including products for Nintendo DS, Nintendo 3DS, LeapFrog, and more. The material dates from 2006 to 2015.

Adulting game collection

 File — digital archival collection
Identifier: 122.1093
Abstract The Adulting game collection is a homebrew Game Boy game created in 2022 by Eric Wilder. Along with digital game files, this collection includes GBStudio project files and cartridge label graphics.

Age of Empires collection

 Collection — Multiple Containers
Identifier: 2023.aoe
Abstract The Age of Empires collection contains two sketchbooks with loose drawings inserted, as well as digital artwork used in the development of Ensemble Studios’ Age of Empires. The original materials are undated but are likely from 1996-1997.

America’s Army collection

 Collection — digital collection: [America's Army collection]
Identifier: 117.9589
Abstract The America’s Army collection is a fully-digital compilation of planning memos, presentations, meeting minutes, correspondence, graphics, videos, articles, and other documentation on the development of America’s Army , the Official U.S. Army Game, by Michael Zyda and the MOVES Institute. The bulk of the materials are from 1999-2005.

Anne D. Williams games-related clippings and correspondence

 File — Box Individual Manuscripts
Identifier: 116.5453
Abstract This folder of games-related clippings includes the published articles "The Guru of Games: The Play's the Thing for Game Inventor Sid Sackson" (Minda Zetlin, GAMES magazine, Feb/March 1987) and "The Insides and Outsides of Game Collecting" (Bruce Whitehill, Inside Collector, March 1991). Also in this folder are drafts of an article "How to Date Your Monopoly Game" by Dave Oglesby, with associated edits, notes, and correspondence with Anne D. Williams.

Atari Coin-Op Division corporate records

 Collection
Identifier: 114.6238
Abstract The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized.

Atari Cosmos Programmable Game System collection

 File — Box Individual Manuscripts
Identifier: 119.215
Abstract This documentation on the Atari Cosmos game system was provided by Dan Kramer, former Atari Engineering staff member in the Consumer Electronics division. Materials include four hologram screens (two for Superman EG502, 1981 and two for Asteroids EG505, 1981) and copies of photocopied press releases and images of the COSMOS game system.

Brøderbund Software, Inc. collection

 Collection — Box 1-14: [Brøderbund Software, Inc. collection]
Identifier: 114.892
Abstract The Brøderbund Software, Inc. collection is a compilation of Brøderbund business records and information on the Software Publishers Association (SPA). The majority of the materials are dated between 1980 and 1998.

Brian Fargo papers

 Collection — Multiple Containers
Identifier: 116.4504
Abstract The Brian Fargo papers are a compilation of personal notes, corporate records, and game design documentation from Fargo’s time at Boone and Interplay. The bulk of the materials are dated between 1983 and 2000.