Video games -- Design
Found in 17 Collections and/or Records:
Joshua Marks papers
The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.
Joyce A. Weisbecker papers
The Joyce A. Weisbecker papers contain documentation related to her contract programming work for RCA in 1976-1977.
Ken Horowitz collection of electronic gaming oral histories
This collection consists of oral history interviews with video game and pinball industry professionals conducted by Ken Horowitz, video game scholar and author. The audio recordings are dated from 2006 to 2023. The materials are comprised of digital audio recordings and transcripts.
Michael and Muffy Berlyn papers
The Michael and Muffy Berlyn papers contain game design documentation, notes, sketches, memos, and other materials related to video games and other creative pursuits. The bulk of the materials are dated between 1983 and 2011.
Studio Gigante records
Suez Canal Bulldozer game collection
Worms? game design documentation
Original game design documentation for Worms?, developed by David S. Maynard for Electronic Arts in 1983. (These materials have been previously imaged and are on the Internet Archive.)