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Video games -- Design

 Subject
Subject Source: Library of Congress Subject Headings

Found in 17 Collections and/or Records:

Joshua Marks papers

 Collection — Box 1-5: [Barcode: Joshua Marks papers]
Identifier: 121.285
Abstract

The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.

Dates: 1984 - 1997

Joyce A. Weisbecker papers

 Collection — Box 1
Identifier: 121.1207a
Abstract

The Joyce A. Weisbecker papers contain documentation related to her contract programming work for RCA in 1976-1977.

Dates: 1976 - 1982

Ken Horowitz collection of electronic gaming oral histories

 Collection — digital
Identifier: 124.5253
Abstract

This collection consists of oral history interviews with video game and pinball industry professionals conducted by Ken Horowitz, video game scholar and author. The audio recordings are dated from 2006 to 2023. The materials are comprised of digital audio recordings and transcripts.

Dates: 2006-2023

Michael and Muffy Berlyn papers

 Collection — Multiple Containers
Identifier: 119.2588
Abstract

The Michael and Muffy Berlyn papers contain game design documentation, notes, sketches, memos, and other materials related to video games and other creative pursuits. The bulk of the materials are dated between 1983 and 2011.

Dates: 1978 - 2015; Majority of material found within 1983 - 2011

Studio Gigante records

 Collection — Box 1
Identifier: 122.1282
Abstract The Studio Gigante records document game development and conceptualization for fighting games released by Studio Gigante, including Tao Feng: Fist of the Lotus (2003), as well as unpublished games including "Tao Feng 2", "Fight Club", and "People Fighter." The records consist of correspondence, design documents, development milestones, graphic materials, notes, proposals, scripts, and more. The materials date from 2000 to...
Dates: 2000-2005

Suez Canal Bulldozer game collection

 File — digital archival collection
Identifier: 121.1504
Abstract In March 2021, a 1,300-foot freight liner called the Ever Given ran aground in the Suez Canal, where it remained for six days -- halting all maritime traffic through the waterway and impacting global commerce to the tune of billions of dollars. While the boat was still trapped in the Suez, game design Eric Wilder created a video game to commemorate the event. This digital collection contains approx. 2 MB of digital game assets, source code, and publicity articles related to Eric Wilder's...
Dates: 2021

Worms? game design documentation

 File
Identifier: 121.1506
Abstract

Original game design documentation for Worms?, developed by David S. Maynard for Electronic Arts in 1983. (These materials have been previously imaged and are on the Internet Archive.)

Dates: 1983