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Video games

 Subject
Subject Source: Local sources

Found in 22 Collections and/or Records:

Atari Cosmos Programmable Game System collection

 File — Box Individual Manuscripts
Identifier: 119.215
Abstract

This documentation on the Atari Cosmos game system was provided by Dan Kramer, former Atari Engineering staff member in the Consumer Electronics division. Materials include four hologram screens (two for Superman EG502, 1981 and two for Asteroids EG505, 1981) and copies of photocopied press releases and images of the COSMOS game system.

Dates: 1980-1981, 2019

Ben Gonyo Gamers collection

 File — Box Individual Manuscripts
Identifier: 110.11753
Abstract The Ben Gonyo Gamers collection contains nearly 1 TB of digital content, comprising interviews, game capture, and other related footage. Digital files are arranged into Conventions, Game Companies, Game Footage, Player Interviews, and more. Also included in this collection are a DVD (62-minute cut) of Gamers and printed information about the documentary. In the summer of 2010, the film began showing in heavy...
Dates: 2008-2010

Buck Rogers: Planet of Zoom source code printout

 File — Box Individual Manuscripts
Identifier: 118.8351
Abstract

This is a source code printout for the Sega arcade game Buck Rogers: Planet of Zoom, ported for the Atari 2600, c. 1983.

Dates: c. 1983

Dean Sitton papers

 Collection — Multiple Containers
Identifier: 122.6240
Abstract

This is a collection of internal materials from Sega of America, notably documenting the development of Sonic the Hedgehog for English-speaking audiences. The materials are dated between 1990 and 1994.

Dates: 1990 - 1994

Digital Chocolate business plan

 File — Box Individual Manuscripts Box 6, Folder: 12
Identifier: 124.1122
Abstract

The Digital Chocolate business plan was created by Trip Hawkins, Founder and CEO of Digital Chocolate, dated October 17, 2003. The document is housed in one archival folder lcoated in Individual Manuscripts, box 6.

Dates: October 17, 2003

Gene Buckle papers

 Collection — Multiple Containers
Identifier: 2021.buckle
Abstract

This collection documents Gene Buckle's career in programming, particularly his work related to simulation games. The papers date from 1981 to 2000. The materials are comprised of conference materials, employment documents, game development documents, notes, reference manuals, and source code.

Dates: 1981-2000

ICHEG Video Game Play Capture Project collection

 Collection
Identifier: ICHEG-VGPC
Abstract

This collection contains several dozen terabytes of digital capture recorded during the IMLS-funded Video Game Capture Project at The Strong. Researchers interested in this resource should contact staff from ICHEG for contents/extent of video games available from this project.

Dates: 2011 - 2018

Insomniac Games records

 Collection — Multiple Containers
Identifier: 119.6337
Abstract

The Insomniac Games records are a compilation of game design documentation, including notes, descriptions, drawings, and more, for various games created by Insomniac Games. The materials are dated between 1998 and 2005.

Dates: 1998 - 2005

Ken Horowitz collection of electronic gaming oral histories

 Collection — digital
Identifier: 124.5253
Abstract

This collection consists of oral history interviews with video game and pinball industry professionals conducted by Ken Horowitz, video game scholar and author. The audio recordings are dated from 2006 to 2023. The materials are comprised of digital audio recordings and transcripts.

Dates: 2006-2023

Larry A. Summers papers

 Collection — Box Individual Manuscripts Box 6, Folder: 10
Identifier: 124.5557
Abstract

The Larry A. Summer papers include materials related to Larry Summers' work on electronic games for Atari and Packet Technologies in the 1980s. The materials date from 1981 to 1985 and include a newspaper article, a letter of recommendation, a manuscript, a program manual, a newsletter, and graphics print outs.

Dates: 1981-1984