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Electronic games industry

 Subject
Subject Source: Library of Congress Subject Headings

Found in 17 Collections and/or Records:

Arcade flier collection

 Collection — Box 1-14: [Arcade flier collection]
Identifier: 2016.fliers
Scope and Content Note The Arcade flier collection at The Strong is a compilation of several hundred manufacturer-created fliers for video arcade games and pinball machines. Fliers are arranged by company, then alphabetized by game within the company folder(s). If the flier was acquired and cataloged as a single object, then the Object ID is also indicated. [Home and consumer electronic gaming trade sheets are housed within the library’s Electronic gaming trade sheet collection.] If a date is not specified on the...

Bally-Midway-Williams records

 Collection — Multiple Containers
Identifier: 117.9889
Abstract The Bally-Midway-Williams records are an assemblage of documentation from the Bally, Midway, and (predominantly) Williams pinball companies. Materials within this collection include parts lists, bills of material forms, corporate memos, notes, playfield drawings, parts diagrams, wiring diagrams, packaging testing documentation, change notice forms, copyright registration information, engineering logbooks, and more. The majority of this collection is on pinball games, though documentation on...

Brøderbund Software, Inc. collection

 Collection — Box 1-14: [Brøderbund Software, Inc. collection]
Identifier: 114.892
Abstract The Brøderbund Software, Inc. collection is a compilation of Brøderbund business records and information on the Software Publishers Association (SPA). The majority of the materials are dated between 1980 and 1998.

Carol Shaw papers

 Collection — Multiple Containers
Identifier: 2017.shaw
Abstract The Carol Shaw papers are a compilation of game design documentation, notes, sketches, source code printouts, advertisements, and other ephemera relating to the career of video game designer Carol Shaw. The bulk of the materials are dated between 1978 and 1984.

Christopher S. Weaver papers

 Collection — Multiple Containers
Identifier: 120.1178
Abstract The Christopher S. Weaver papers contain original records about and from Videomagic Laboratories, as well as other computer- and programming-related materials. The materials are dated between 1979 and 1989.

Jordan Mechner papers

 Collection — Multiple Containers
Identifier: 114.1911
Abstract The Jordan Mechner papers are a compilation of game design documentation, notes, reference material, drawings, film, video, photographs, source code, business records, legal documents, correspondence, and marketing materials created and retained by Jordan Mechner during his career in the video game industry. The bulk of the materials are dated between 1984 and 1999.

Joyce A. Weisbecker papers

 Collection — Box 1
Identifier: 121.1207a
Abstract The Joyce A. Weisbecker papers contain documentation related to her contract programming work for RCA in 1976-1977.

Ken Fedesna papers

 Collection — Box 1-10: [Ken Fedesna papers]
Identifier: 2019.fedesna
Abstract The Ken Fedesna papers are a compilation of documentation on various projects from Midway/Williams during the 1990s-2000s, including TouchMaster, the Midway Tournament Network, Infinity System, and more. The bulk of the materials are dated between 1995 and 2003.

Larry Bieza coin-op and amusements history collection

 Collection — Multiple Containers
Identifier: 119.6425
Abstract The Larry Bieza coin-op and amusements history collection is a compilation of published fliers, original and photocopied reference, company memos, photographs, and other documentation relating to the history of various coin-operated game and amusement companies and their products. The bulk of the materials are from the 1930s-1980s.

Larry DeMar papers

 Collection
Identifier: 119.5833
Abstract The Larry DeMar papers contain documentation on the creation of the Williams' pinball game Banzai Run (1988), as well as business cards from DeMar's career in pinball and the games industry. These photographs document component testing, prototype building, manufacturing, playtesting, and more. The engineering logbook, annotated by DeMar and Pat Lawlor, documents the development process of Wreck N Ball/Banzai Run.