Showing Collections: 11 - 15 of 15
Joshua Marks papers
Collection — Box: 1-5
Identifier: 121.285
Abstract
The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.
Joyce A. Weisbecker papers
Collection — Box: 1
Identifier: 121.1207a
Abstract
The Joyce A. Weisbecker papers contain documentation related to her contract programming work for RCA in 1976-1977.
Michael and Muffy Berlyn papers
Collection — Multiple Containers
Identifier: 119.2588
Abstract
The Michael and Muffy Berlyn papers contain game design documentation, notes, sketches, memos, and other materials related to video games and other creative pursuits. The bulk of the materials are dated between 1983 and 2011.
Suez Canal Bulldozer game collection
File — Container: digital archival collection
Identifier: 121.1504
Abstract
In March 2021, a 1,300-foot freight liner called the Ever Given ran aground in the Suez Canal, where it remained for six days -- halting all maritime traffic through the waterway and impacting global commerce to the tune of billions of dollars. While the boat was still trapped in the Suez, game design Eric Wilder created a video game to commemorate the event. This digital collection contains approx. 2 MB of digital game assets, source code, and publicity articles related to Eric Wilder's 2021...
Worms? game design documentation
File
Identifier: 121.1506
Abstract
Original game design documentation for Worms?, developed by David S. Maynard for Electronic Arts in 1983. (These materials have been previously imaged and are on the Internet Archive.)
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