Box 7
Container
Restricted
Contains 13 Results:
VHS tape: “Karateka demo,” n.d.
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries holds documentation related to the development and release of Karateka (1984), Mechner’s first published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, fan mail, published reviews, video, and more. (Of note is a letter to Mechner from a young John Romero, who went on to become a prominent game designer himself.) Also within this subseries are notes and descriptions for a potential...
Dates:
1982–2002
Super 8 film: “K2,” n.d. [potentially film research for Karateka 2 (?); corresponds to digital Mech_Super8_0001]
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries holds documentation related to the development and release of Karateka (1984), Mechner’s first published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, fan mail, published reviews, video, and more. (Of note is a letter to Mechner from a young John Romero, who went on to become a prominent game designer himself.) Also within this subseries are notes and descriptions for a potential...
Dates:
1982–2002
VHS tape: “Prince of Persia footage 10/20/85 - Chappaqua (DM),” c. 1985 [corresponds to digital Mech_VHS_0001]
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002
VHS tape: “Prince of Persia footage 2/16/87 - San Rafael (DM),” c. 1987[corresponds to digital Mech_VHS_0002]
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002
VHS tape: “Prince of Persia footage 8/24-25/88 (RC, JM),” c. 1988 [corresponds to digital Mech_VHS_0003]
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002
VHS tape: “POP - 7/14/89 (TLD),” c. 1989 [corresponds to digital Mech_VHS_0004]
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002
VHS tape: “Prince of Persia footage 6/3/89 - San Francisco (MJC) ; 8/12/89 - RAC,” c. 1989 [corresponds to digital Mech_VHS_0005]
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002
VHS tape: “Prince of Persia demo Master Copy (6:00),” n.d.
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002
VHS tape: “Prince of Persia by Jordan Mechner / 6-minute demo (Apple II version),” n.d.
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002
VHS tape: “Prince of Persia promotional video 2/14/92,” c. 1992
File — Box: 7
Scope and Content Note
From the Sub-Series:
This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates:
1982–2002