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Box 7

 Container

Restricted

Contains 13 Results:

VHS tape: “Prince of Persia 3D - Real-time Game Play Demo / Making of Prince of Persia 3D, Copyright Red Orb/ Brøderbund Software, Inc., 1998,” c. 1998

 File — Box: 7
Scope and Content Note From the Series:

This series contains information on later titles within the Prince of Persia franchise, including Prince of Persia 3D (1999) and Prince of Persia: The Sands of Time (2003). Also within this series are documents drafted for other potential Prince of Persia sequels.

Dates: 1993–2007

VHS tape: “Prince of Persia footage 10/20/85 - Chappaqua (DM),” c. 1985 [corresponds to digital Mech_VHS_0001]

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: “Prince of Persia footage 2/16/87 - San Rafael (DM),” c. 1987[corresponds to digital Mech_VHS_0002]

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: “Prince of Persia footage 8/24-25/88 (RC, JM),” c. 1988 [corresponds to digital Mech_VHS_0003]

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: “POP - 7/14/89 (TLD),” c. 1989 [corresponds to digital Mech_VHS_0004]

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: “Prince of Persia footage 6/3/89 - San Francisco (MJC) ; 8/12/89 - RAC,” c. 1989 [corresponds to digital Mech_VHS_0005]

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: “Prince of Persia demo Master Copy (6:00),” n.d.

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: “Prince of Persia by Jordan Mechner / 6-minute demo (Apple II version),” n.d.

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: “Prince of Persia promotional video 2/14/92,” c. 1992

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002

VHS tape: G4TechTV “Icons 314 - Prince of Persia,” n.d.

 File — Box: 7
Scope and Content Note From the Sub-Series: This subseries contains documentation related to the development and release of Prince of Persia (1989), Mechner’s second published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, script drafts, contracts, technical documentation, advertisements, press releases, published reviews, photographs, videos, and more. Mechner utilized a rotoscoping process to create life-like movement and animation for his...
Dates: 1982–2002