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Box 1

 Container

Restricted

Contains 20 Results:

"Old Karateka notes" - musical scores and notes [Object ID 122.7388], c. 1982

 File — Box: 1, Folder: 20
Scope and Content Note From the Sub-Series: This subseries holds documentation related to the development and release of Karateka (1984), Mechner’s first published computer game by Brøderbund. Materials here include notes, correspondence, sketches, reference materials, fan mail, published reviews, video, and more. (Of note is a letter to Mechner from a young John Romero, who went on to become a prominent game designer himself.) Also within this subseries are notes and descriptions for a potential...
Dates: c. 1982

Creative Computing articles by Jordan Mechner, with associated correspondence, 1978-1981 [corresponds to digital Mech_Folder_0025]

 File — Box: 1, Folder: 1
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

Apple reference manuals, notes, code printouts, 1979-1980 [corresponds to digital Mech_Folder_0018]

 File — Box: 1, Folder: 2
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

Asteroids correspondence, sketches, agreement with Hayden Book Company, 1980-1982 [corresponds to digital Mech_Folder_0021]

 File — Box: 1, Folder: 3
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

Apple II - Star Castle sketches and screenshots, n.d. [corresponds to digital Mech_Folder_0047]

 File — Box: 1, Folder: 4
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

Apple II - Earth sketches and notes, n.d. [corresponds to digital Mech_Folder_0046]

 File — Box: 1, Folder: 5
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

Deathbounce sketches and code printouts, n.d. [corresponds to digital Mech_Folder_0023]

 File — Box: 1, Folder: 6
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

Deathbounce correspondence and game description, 1982-1983 [corresponds to digital Mech_Folder_0024]

 File — Box: 1, Folder: 7
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

CompuTeach - ABsCenes code, correspondence, software agreements, other information, 1983-1991 [corresponds to digital Mech_Folder_0020]

 File — Box: 1, Folder: 8
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991

Apple II - miscellaneous game ideas, notes, sketches, code sheets, c. 1980s [corresponds to digital Mech_Folder_0048]

 File — Box: 1, Folder: 9
Scope and Content Note From the Series: This series contains documentation on Mechner’s early forays into computer game programming and design, including his first submission to Brøderbund Software (Deathbounce). These folders hold notes, correspondence, journal articles, code printouts, sketches, and Apple II reference materials. (Mechner estimated that he programmed more than 50 games for the Apple II computer between 1979 and 1983.)The materials in this series have been digitized, and...
Dates: 1978–1991