Box 2
Contains 13 Results:
“Cinematech 310, GDC Version, Not for Air,” (Betacam SP), n.d.
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“Danny Hillis: Importance of Gaming,” (Betacam SP), 2000
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“Fourth Session Graphics, 03/23/02, 3:30pm-4:30pm,” (Betacam SP), 2002
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“Friday 3-4pm 7 Mar 2003, "Dynamics for Designers," Will Wright,” (Betacam SP), 2003
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“Game Developers 2001, 03/24/01, J2/J3 5:30-6:30, Design Patterns for Massively Multiplayer Environments,” (Betacam SP), 2001
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“GDC 03/21/01 J2/3 Guidelines for Developing Successful Games, 10:30-11:30am,” (Betacam SP), 2001
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“GDC 2001 3/22/01 "The Basics of Team AI" Rm J213,” (Betacam SP), 2001
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“GDC 2001 3/24/01 - 4-5pm - "BSP Collision Detection as Used in MDK2 and Neverwinter Nights," Stan Melay,” (Betacam SP), 2001
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“GDC 2001 3/24/01 Saturday 2:30-3:30pm "Programs, Emotions, and Common Sense," Marvin Hinsky,” (Betacam SP), 2001
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.
“GDC 2006 Keynote,” (Betacam SP), 2006
The items included in this subseries are Betacam SP tapes, which contain recordings of various Game Developers Conference presentations, speeches, and talks. The tapes cover a wide range of video game development news and information, such as character development, graphics, and multiplayer development.