Mark Day papers Edit


Finding Aid Author
Kelli Emler and Julia Novakovic
Finding Aid Date
17 November 2015
Description Rules
Describing Archives: A Content Standard


  • 1994 – 2000 (Creation)
  • 1995 (Creation)


  • 0.75 Linear Feet (Whole)

Agent Links



  • Abstract

    The Mark Day papers are a compilation of game designs, planning materials, drawings, and video game magazines. The bulk of the materials in this collection are dated from 1995.

  • Conditions Governing Use

    This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes.

  • Custodial History

    The Mark Day papers were donated to The Strong in March 2015 as a gift from Mark Day. The papers were accessioned by The Strong under Object ID 115.430 and were received from Mark Day in one box.

  • Preferred citation for publication

    Mark Day papers, Brian Sutton-Smith Library and Archives of Play at The Strong

  • Processed by

    Kelli Emler, October 2015

  • Biographical Note

    Mark Day is an American software developer with more than 20 years of experience in the video game industry. He produced games at Electronic Arts for five years before becoming President and Executive Producer at Daylight Productions. He furthered his executive experience at Intific, Inc. (formerly Total Immersion Software) and has consulted on game production for various video game publishers. As of 2015, Day is President of voidALPHA, a startup entertainment development company.

  • Collection Scope and Content Note

    The Mark Day papers contain game design documentation, planning documents, scripts, production information, published video game magazines, and other materials. The majority of the collection relates to the planning and creation of the video game Silverheart.

    The Mark Day papers are arranged into two series. The materials are housed in two archival document boxes.

  • System of Arrangement

    Series I: Silverheart game plans and designs, 1995, 2000

    Series II: Origin Systems game materials, 1994-1998


  • Type
    Container 1 Type
    Container 1 Indicator
    Container 1 Barcode
    Mark Day papers