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Game design and development

 Subject
Subject Source: Library of Congress Subject Headings

Found in 34 Collections and/or Records:

America’s Army collection

 Collection — digital collection: [America's Army collection]
Identifier: 117.9589
Abstract The America’s Army collection is a fully-digital compilation of planning memos, presentations, meeting minutes, correspondence, graphics, videos, articles, and other documentation on the development of America’s Army , the Official U.S. Army Game, by Michael Zyda and the MOVES Institute. The bulk of the materials are from 1999-2005.

Anne D. Williams games-related clippings and correspondence

 File — Box Individual Manuscripts
Identifier: 116.5453
Abstract This folder of games-related clippings includes the published articles "The Guru of Games: The Play's the Thing for Game Inventor Sid Sackson" (Minda Zetlin, GAMES magazine, Feb/March 1987) and "The Insides and Outsides of Game Collecting" (Bruce Whitehill, Inside Collector, March 1991). Also in this folder are drafts of an article "How to Date Your Monopoly Game" by Dave Oglesby, with associated edits, notes, and correspondence with Anne D. Williams.

Atari Coin-Op Division corporate records

 Collection
Identifier: 114.6238
Abstract The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized.

Atari Cosmos Programmable Game System collection

 File — Box Individual Manuscripts
Identifier: 119.215
Abstract This documentation on the Atari Cosmos game system was provided by Dan Kramer, former Atari Engineering staff member in the Consumer Electronics division. Materials include four hologram screens (two for Superman EG502, 1981 and two for Asteroids EG505, 1981) and copies of photocopied press releases and images of the COSMOS game system.

Brøderbund Software, Inc. collection

 Collection — Box 1-14: [Brøderbund Software, Inc. collection]
Identifier: 114.892
Abstract The Brøderbund Software, Inc. collection is a compilation of Brøderbund business records and information on the Software Publishers Association (SPA). The majority of the materials are dated between 1980 and 1998.

Brian Fargo papers

 Collection — Multiple Containers
Identifier: 116.4504
Abstract The Brian Fargo papers are a compilation of personal notes, corporate records, and game design documentation from Fargo’s time at Boone and Interplay. The bulk of the materials are dated between 1983 and 2000.

Buck Rogers: Planet of Zoom source code printout

 File — Box Individual Manuscripts
Identifier: 118.8351
Abstract This is a source code printout for the Sega arcade game Buck Rogers: Planet of Zoom, ported for the Atari 2600, c. 1983.

Carol Shaw papers

 Collection — Multiple Containers
Identifier: 2017.shaw
Abstract The Carol Shaw papers are a compilation of game design documentation, notes, sketches, source code printouts, advertisements, and other ephemera relating to the career of video game designer Carol Shaw. The bulk of the materials are dated between 1978 and 1984.

Christy Marx papers

 Collection — Multiple Containers
Identifier: 117.5436
Abstract The Christy Marx papers compile the breadth of Marx’s authorship and design across many genres, including video games, books, comics, and both live action and animated television shows. The bulk of the materials are dated between 1994 and 2002.

David Shepperd papers

 Collection — Multiple Containers
Identifier: 118.10908
Overview The David Sheppard papers include an Altair 8000 manual and schematics, instruction manuals, circuit schematics, handwritten computer coding notes, source code print out, and paper tape. The bulk of the materials are from 1974-1976.