Christy Marx papers
The Christy Marx papers have been arranged into five series, one of which has been divided into further subseries. This collection is housed in three archival document boxes, two oversized folders, and one additional archival media box. Digital files imaged from the floppy disks are accessible on-site at The Strong via access hard drive.
- 1978 - 2018
- Majority of material found within 1990 - 2002
- Marx, Christy (Person)
Conditions Governing Access
Please see The Strong's Digital Games Files Access Policy
Conditions Governing Use
2.5 Linear Feet (4 boxes)
964 Megabytes (Digital files) : Accessible on-site at The Strong.
Marx’s creative career spans several decades and originally stemmed from her obsession with comic books. She grew up in Danville, Illinois, devouring comic books until her parents prevented her from reading these publications due to the perceived bad influence of comics on juveniles during the 1950s; instead, Marx learned to draw her own comic books. After graduating high school, Marx moved to Los Angeles but initially worked in medical insurance instead of the creative fields she aspired to join. Marx began taking night classes on screenplay writing, hoping to break into writing comics, and she became a member of the Comic Art Professional Society. Marx got her first big break when she pitched Marvel Comics a story for Savage Sword of Conan. She soon wrote for animated and live action television programs. Marx then landed a role as head writer and developer of Jem and the Holograms, a popular 1980s animated series (and subsequent toy line). Marx also collaborated with fellow sci-fi lover Katherine Lawrence on several shows, including Mighty Max.
Marx’s first job in games was at Sierra On-Line in Oakhurst, California; she and her husband, Peter Ledger, were hired as a writer/designer team in 1988. Employing her passion for fantasy and strong female characters, Marx wrote and designed Arthurian legend Conquests of Camelot: The Search for the Grail (1990) and Robin Hood story Conquests of the Longbow (1991). She won four game design awards for her adventure games. Marx left Sierra in 1998 to pursue other writing positions, and she freelanced for more than a decade. After joining Zynga in 2010 as Principal Game Designer and Narrative Director, she incorporated creative stories into social games such as CastleVille Legends and FarmVille: Tropic Escape.
As of 2018, Marx continues to work as a freelance writer and narrative designer.
System of Arrangement
Series I: Games, 1990-2002, 2010
Subseries A: Games with contributions from Marx, 1990-2002
Subseries B: Games judged by Marx, 2010
Series II: Animation/live action television, 1985-2004
Series III: Books/comic books, 1997-2001
Series IV: Publications, 1978-2003
Series V: Reference materials and miscellaneous disks, 1986-1997
Series VI: Digital files from floppy disks, 1985-2004
- Animation television programs -- Authorship
- Babylon 5 (Television program)
- Brøderbund Software, Inc
- Comics and graphic novels -- Authorship
- Computer games
- Conan the Adventurer (Television program)
- Conquest of the Longbow: The Legend of Robin Hood (Game)
- Conquests of Camelot (Game)
- Game design and development
- Hypernauts (Television program)
- Jem and the Holograms (Television program)
- Lawrence, Katherine
- Ledger, Peter
- Littlejohn, Randy
- Sierra On-Line, Inc.
- Stormfront Studios
- Television scripts
- Video games -- Authorship
- Video games -- Design
- Women in Games
- Finding Aid to the Christy Marx Papers, 1978-2018
- Nicole Pease and Julia Novakovic, July 2018
- Description rules
Part of the Brian Sutton-Smith Library and Archives of Play at The Strong Repository
One Manhattan Square
Rochester NY 14607 USA