Skip to main content

Video games -- Development

 Subject
Subject Source: Library of Congress Subject Headings

Found in 5 Collections and/or Records:

Atari Cosmos Programmable Game System collection

 File — Box Individual Manuscripts
Identifier: 119.215
Abstract

This documentation on the Atari Cosmos game system was provided by Dan Kramer, former Atari Engineering staff member in the Consumer Electronics division. Materials include four hologram screens (two for Superman EG502, 1981 and two for Asteroids EG505, 1981) and copies of photocopied press releases and images of the COSMOS game system.

Dates: 1980-1981, 2019

Bruce C. Shelley papers

 Collection — Box 1-3: [Barcode: _Bruce Shelley papers]
Identifier: 116.5468
Abstract

The Bruce C. Shelley papers are a compilation of game rules, correspondence, strategy guide notes, design documents, and more, relating to Shelley’s career in both the board and video games industries. The bulk of the materials are dated between 1982 and 2000.

Dates: 1975 - 2010; Majority of material found within 1982 - 2000

Ken Horowitz collection of electronic gaming oral histories

 Collection — digital
Identifier: 124.5253
Abstract

This collection consists of oral history interviews with video game and pinball industry professionals conducted by Ken Horowitz, video game scholar and author. The audio recordings are dated from 2006 to 2023. The materials are comprised of digital audio recordings and transcripts.

Dates: 2006-2023

Larry A. Summers papers

 Collection — Box Individual Manuscripts Box 6, Folder: 10
Identifier: 124.5557
Abstract

The Larry A. Summer papers include materials related to Larry Summers' work on electronic games for Atari and Packet Technologies in the 1980s. The materials date from 1981 to 1985 and include a newspaper article, a letter of recommendation, a manuscript, a program manual, a newsletter, and graphics print outs.

Dates: 1981-1984

Studio Gigante records

 Collection — Box 1
Identifier: 122.1282
Abstract The Studio Gigante records document game development and conceptualization for fighting games released by Studio Gigante, including Tao Feng: Fist of the Lotus (2003), as well as unpublished games including "Tao Feng 2", "Fight Club", and "People Fighter." The records consist of correspondence, design documents, development milestones, graphic materials, notes, proposals, scripts, and more. The materials date from 2000 to...
Dates: 2000-2005