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Women in Games

 Subject
Subject Source: Local sources

Found in 25 Collections and/or Records:

Michealene Cristini Risley papers

 Collection — Multiple Containers
Identifier: 2022.risley
Abstract The Michealene Cristini Risley papers are a compilation of materials from her position at Sega of America, as well as her non-profit organization Freshwater Haven.

Minnesota Educational Computing Corporation (MECC) collection

 Collection — Box 1-9: [MECC collection]
Identifier: 2016.mecc
Abstract The Minnesota Educational Computing Corporation (MECC) collection is a compilation of materials on the development of The Oregon Trail and other MECC educational computer programs, as well as various related news articles, journals, photographs, floppy disks, VHS tapes, and more. The bulk of the materials are dated between 1973 and 1998.

Ruth Leavitt Fallon papers

 Collection — Box 1
Identifier: 2021.leavitt
Abstract The Ruth Leavitt Fallon papers are a compilation of materials related to the career of computer artist Ruth Leavitt Fallon, including documentation on the word processing program Write Island and an art piece titled The Creative Muse.

Women in Games at The Strong collection

 Collection
Identifier: 2020.WiG
Abstract The Women in Games at The Strong collection is a compilation of photographs, programs, audio recordings, and text transcripts of audio interviews that took place during the Women in Games: Inspire! (2018) and Women in Games: Create! (2019) events. Digital access to these materials is through The Strong's Preservica - Universal Access site.

Women in Games Oral History -- Brenda Romero -- video oral history

 File
Identifier: 2022-ts-03
Abstract This video oral history with game designer, producer, and author Brenda Romero was recorded on February 7, 2022 via TheirStory. The video interview and transcript are accessible online via The Strong's Preservica-Universal Access portal.