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Game design and development

 Subject
Subject Source: Library of Congress Subject Headings

Found in 64 Collections and/or Records:

Buck Rogers: Planet of Zoom source code printout

 File — Box Individual Manuscripts
Identifier: 118.8351
Abstract

This is a source code printout for the Sega arcade game Buck Rogers: Planet of Zoom, ported for the Atari 2600, c. 1983.

Dates: c. 1983

Carol Shaw papers

 Collection — Multiple Containers
Identifier: 2017.shaw
Abstract

The Carol Shaw papers are a compilation of game design documentation, notes, sketches, source code printouts, advertisements, and other ephemera relating to the career of video game designer Carol Shaw. The bulk of the materials are dated between 1978 and 1984.

Dates: 1960 - 2017; Majority of material found within 1978 - 1984

Caution Signs (game) proof sheets

 Collection — Folder OS1
Identifier: 124.2747
Abstract

This collection contains a set of printing proofs for the party game, Caution Signs. The materials are dated 2023 and include proof sheets for the game rules, packaging graphics, game components, and score sheets.

Dates: 2023

Charles Phillips papers

 Collection — Multiple Containers
Identifier: 123.2728
Abstract

The collection documents Charles Phillips's career as a toy and game designer. The majority of the collection is undated, the remainder of the papers date from 1979 to 2019 with the bulk dating from 1981 to 1998. The materials consist of game design documents, game rules, game board drafts, game component and packaging proofs, correspondence, photographs, drawings, and reference material.

Dates: 1979-2019; Majority of material found within 1981-1998

Christopher S. Weaver papers

 Collection — Multiple Containers
Identifier: 120.1178
Abstract

The Christopher S. Weaver papers contain original records about and from Videomagic Laboratories, as well as other computer- and programming-related materials. The materials are dated between 1979 and 1989.

Dates: 1979 - 1989

Christy Marx papers

 Collection — Multiple Containers
Identifier: 117.5436
Abstract

The Christy Marx papers compile the breadth of Marx’s authorship and design across many genres, including video games, books, comics, and both live action and animated television shows. The bulk of the materials are dated between 1994 and 2002.

Dates: 1978 - 2018; Majority of material found within 1990 - 2002

David Jaffe papers

 Collection — digital collection: [Barcode: David Jaffe papers]
Identifier: 118.10879
Abstract

The David Jaffe papers are a digital collection of two games developed by game industry veteran David Jaffe. Files relate to two cancelled projects: “Dark Guns” for Sony PlayStation (1997-1999) and “VBL” for PlayStation 4 (2017-2018).

Dates: Majority of material found within 1997 - 1999; Majority of material found within 2017 - 2018

David Shepperd papers

 Collection — Multiple Containers
Identifier: 118.10908
Abstract

The David Sheppard papers include an Altair 8000 manual and schematics, instruction manuals, circuit schematics, handwritten computer coding notes, source code print out, and paper tape. The bulk of the materials are from 1974-1976.

Dates: Majority of material found within 1974 - 1976; 1974 - 2018

Dean Sitton papers

 Collection — Multiple Containers
Identifier: 122.6240
Abstract

This is a collection of internal materials from Sega of America, notably documenting the development of Sonic the Hedgehog for English-speaking audiences. The materials are dated between 1990 and 1994.

Dates: 1990 - 1994

Douglas A. Whatley papers

 Collection — Box 1-4: [Barcode: Douglas A. Whatley papers]
Identifier: 120.4512
Abstract

The Douglas A. Whatley papers contain physical and digital documentation relating to the career of Doug Whatley. Materials span the years 1989 through 2004.

Dates: 1989 - 2004