Video games
Subject
Subject Source: Local sources
Found in 21 Collections and/or Records:
Atari Cosmos Programmable Game System collection
File — Box Individual Manuscripts
Identifier: 119.215
Abstract
This documentation on the Atari Cosmos game system was provided by Dan Kramer, former Atari Engineering staff member in the Consumer Electronics division. Materials include four hologram screens (two for Superman EG502, 1981 and two for Asteroids EG505, 1981) and copies of photocopied press releases and images of the COSMOS game system.
Ben Gonyo Gamers collection
File — Box Individual Manuscripts
Identifier: 110.11753
Abstract
The Ben Gonyo Gamers collection contains nearly 1 TB of digital content, comprising interviews, game capture, and other related footage. Digital files are arranged into Conventions, Game Companies, Game Footage, Player Interviews, and more. Also included in this collection are a DVD (62-minute cut) of Gamers and printed information about the documentary. In the summer of 2010, the film began showing in heavy rotation...
Buck Rogers: Planet of Zoom source code printout
File — Box Individual Manuscripts
Identifier: 118.8351
Abstract
This is a source code printout for the Sega arcade game Buck Rogers: Planet of Zoom, ported for the Atari 2600, c. 1983.
Dean Sitton papers
Collection — Multiple Containers
Identifier: 122.6240
Abstract
This is a collection of internal materials from Sega of America, notably documenting the development of Sonic the Hedgehog for English-speaking audiences. The materials are dated between 1990 and 1994.
Digital Chocolate business plan
File — Box Individual Manuscripts Box 6, Folder: 12
Identifier: 124.1122
Overview
The Digital Chocolate business plan was created by Trip Hawkins, Founder and CEO of Digital Chocolate, dated October 17, 2003. The document is housed in one archival folder lcoated in Individual Manuscripts, box 6.
Gene Buckle papers
Collection — Multiple Containers
Identifier: 2021.buckle
Overview
This collection documents Gene Buckle's career in programming, particularly his work related to simulation games. The papers date from 1981 to 2000. The materials are comprised of conference materials, employment documents, game development documents, notes, reference manuals, and source code.
ICHEG Video Game Play Capture Project collection
Collection
Identifier: ICHEG-VGPC
Abstract
This collection contains several dozen terabytes of digital capture recorded during the IMLS-funded Video Game Capture Project at The Strong. Researchers interested in this resource should contact staff from ICHEG for contents/extent of video games available from this project.
Insomniac Games records
Collection — Multiple Containers
Identifier: 119.6337
Abstract
The Insomniac Games records are a compilation of game design documentation, including notes, descriptions, drawings, and more, for various games created by Insomniac Games. The materials are dated between 1998 and 2005.
Ken Horowitz collection of electronic gaming oral histories
Collection — digital
Identifier: 124.5253
Overview
This collection consists of oral history interviews with video game and pinball industry professionals conducted by Ken Horowitz, video game scholar and author. The audio recordings are dated from 2006 to 2023. The materials are comprised of digital audio recordings and transcripts.
Mark B. Lesser papers
Collection — Box 1-3: [Mark B. Lesser papers]
Identifier: 119.3686
Abstract
The Mark B. Lesser papers are a compilation of technical documentation, notes, memos, and other information related to the programming of Mattel Electronics’ handheld games (including Auto Race, Football, and Baseball), as well as documentation for other video game designs. The bulk of the materials are dated between 1976 and 1978.