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Computer games industry

 Subject
Subject Source: Library of Congress Subject Headings

Found in 19 Collections and/or Records:

Living Books collection

 Collection — Box 1-14: [Barcode: Living Books collection]
Identifier: 116.246
Abstract

The Living Books collection is a compilation of corporate records, financial documents, product development documentation, marketing materials, publicity clippings, reference materials, and more. The bulk of the materials are dated between 1993 and 1997.

Dates: 1987-2004 ; Majority of material found in 1993-1997

Michael Newman journal articles collection

 Collection — digital collection: [Barcode: Michael Newman journal articles collection (digital)]
Identifier: 2014.newman
Scope and Content Note This collection of 431 journal/magazine/newspapers articles on early video games, the home video game market crash of 1983, home video game companies, and other related topics was shared with staff at The Strong by Michael Newman in 2014. Advertisements and some photocopied book chapters are also included in this resource. Of note is the hard-to-find text from Video Games and Human Development: A Research Agenda for the '80s - Papers and Proceedings of a...
Dates: 1971 - 2012

Minnesota Educational Computing Corporation (MECC) collection

 Collection — Box 1-9: [Barcode: MECC collection]
Identifier: 2016.mecc
Abstract

The Minnesota Educational Computing Corporation (MECC) collection is a compilation of materials on the development of The Oregon Trail and other MECC educational computer programs, as well as various related news articles, journals, photographs, floppy disks, VHS tapes, and more. The bulk of the materials are dated between 1973 and 1998.

Dates: Majority of material found within 1973 - 1998; 1967 - 2015

Penguin Software collection

 Collection — Box 1-2: [Barcode: Penguin Software collection]
Identifier: 114.52
Abstract

The Penguin Software collection is a compilation of game design documentation, correspondence, text drafts, publications, computer code printouts, and floppy disks created or used by Mark Pelczarski of Penguin Software (later Polarware). The bulk of the materials are dated between 1982 and 1986.

Dates: 1970-2013; Majority of material found in 1982-1986

Robert A. (“Bob”) Bates papers

 Collection — Box 1-16
Identifier: 121.1759
Abstract

The Robert A. (“Bob”) Bates papers contain records from Challenge, Inc., Legend Entertainment, and professional consulting work done by Bates; these files include game development documentation, marketing materials, notes, memos, sketches, floppy disks, and more. The bulk of the materials are dated between 1986 and 1994.

Dates: 1979 - 2010; Majority of material found within 1986 - 1994

Ron Dubren papers

 Collection — Multiple Containers
Identifier: 111.7048
Abstract

The Ron Dubren papers are a compilation of correspondence, game designs, notes, drawings, product descriptions, and paper prototypes created by Ron Dubren throughout his career in the toy and game industry. This collection also includes reference materials and an oral history recorded in 2008. The bulk of the materials are dated from 1980 through 2002.

Dates: 1975 - 2008; Majority of material found within 1981 - 2002

Scott Adams papers

 Collection — Box 1-4: [Barcode: Scott Adams papers]
Identifier: 117.2818
Abstract

The Scott Adams papers are a compilation of printed source code, notes, correspondence, publicity materials, and personal papers relating to Scott Adams or his software company, Adventure International. The bulk of the materials are from 1978-1987.

Dates: 1970 - 2015; Majority of material found within 1978 - 1987

Tom Sloper papers

 Collection
Identifier: 121.5953
Abstract

This collection documents Tom Sloper’s role in the toy and videogame industry, specifically his consultant work and expertise in Mah-Jongg games. The bulk of materials are dated from 1983-2000.

Dates: 1974-2019; Majority of material found within 1983-2000

Will Wright collection

 Collection — Box 1-3: [Barcode: Will Wright collection]
Identifier: 2013.wright.will
Abstract

The Will Wright collection is a compilation of donated materials from Will Wright and documentation gathered by staff at The Strong. Within this collection are nine original game design notebooks from Wright and information on Wright’s keynote address at a 2010 gaming conference.

Dates: 1990 - 2010