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Showing Collections: 1 - 10 of 14

Atari Coin-Op Division corporate records

 Collection
Identifier: 114.6238
Abstract

The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized.

Dates: 1969 - 2002; Majority of material found within 1974 - 1998

Atari Computer Camps collection

 Collection — Box: 1-2
Identifier: 121.Atari
Abstract

The Atari Computer Camps collection consists of documents related to the computer summer camp sessions that Atari held from 1982 to 1984. The materials are dated from 1982 to 2021, with the bulk of the materials dated from 1982 to 1984. The papers are comprised of tutorials, curriculum books, programming modules, utility diskettes, a u-matic tape, and production documents for the promotional documentary The Magic Room.

Dates: 1982-1984, 2021; Majority of material found within 1982-1984

Bill Budge collection

 Collection — Box: 1
Identifier: 113.2210
Abstract

This is a compilation of published computer manuals and printouts of early programs created by Bill Budge. The materials are from 1971 through 1985.

Dates: 1971-1985

Carol Shaw papers

 Collection — Multiple Containers
Identifier: 2017.shaw
Abstract

The Carol Shaw papers are a compilation of game design documentation, notes, sketches, source code printouts, advertisements, and other ephemera relating to the career of video game designer Carol Shaw. The bulk of the materials are dated between 1978 and 1984.

Dates: 1960 - 2017; Majority of material found within 1978 - 1984

Cort and Barbara Allen Atari packaging design collection

 Collection — Multiple Containers
Identifier: 115.4168
Abstract

This collection consists of 240 folders containing drawings, photographs, proofs, preliminary package mockups, drafts of manual scripts, unused packaging, and other internal documents used in the design and production of Atari’s packaging and manuals for home console video games, computer games, game consoles, and handheld games. The bulk of the materials are dated between 1977 and 1983.

Dates: 1976-1984 (inclusive); Majority of material found within 1977-1983

David Shepperd papers

 Collection — Multiple Containers
Identifier: 118.10908
Abstract

The David Sheppard papers include an Altair 8000 manual and schematics, instruction manuals, circuit schematics, handwritten computer coding notes, source code print out, and paper tape. The bulk of the materials are from 1974-1976.

Dates: Majority of material found within 1974 - 1976; 1974 - 2018

Gene Buckle papers

 Collection — Multiple Containers
Identifier: 2021.buckle
Abstract

This collection documents Gene Buckle's career in programming, particularly his work related to simulation games. The papers date from 1981 to 2000. The materials are comprised of conference materials, employment documents, game development documents, notes, reference manuals, and source code.

Dates: 1981-2000

John Burgeson papers

 Collection — Multiple Containers
Identifier: 112.7212
Abstract

The John Burgeson papers are a compilation of computer printouts of game simulations, notes, correspondence, and an essay related to Burgeson’s baseball-simulation game, “BBC Program.” The bulk of the materials are from between late 1960 and 1963. Digital files are also part of this collection.

Dates: 1947 - 2012; Majority of material found within 1960 - 1963

Joyce A. Weisbecker papers

 Collection — Box: 1
Identifier: 121.1207a
Abstract

The Joyce A. Weisbecker papers contain documentation related to her contract programming work for RCA in 1976-1977.

Dates: 1976 - 1982

Lucia Grossberger Morales papers

 Collection — Box: 1-2
Identifier: 116.2576
Abstract

This collection contains software, publications, and original artwork created by Lucia Grossberger Morales on the Apple II computer using her programs The Designer’s Tool Kit and SpaceLace. The bulk of the materials are dated between 1982 and 1988.

Dates: 1981 - 1989; Majority of material found within 1982 - 1988

Filtered By

  • Subject: Programming X

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Additional filters:

Subject
Programming 6
Game design and development 5
Video game industry 5
Video games -- Design 4
Video games -- History 4
Women in Games 4
Apple II (Computer) 3
Apple II (Computer) -- Programming 3
Conceptual art 3
Source code (Computer science) 3
Apple II (Computer) -- Programming -- Handbooks, manuals, etc. 2
Asteroids (Game) 2
Atari 2600 (Video game console) 2
Commodore 64 (Computer) 2
Commodore 64 (Computer) -- Programming 2
Computer programming 2
Computer programming--Handbooks, manuals, etc. 2
Computer simulation 2
Electronic games industry 2
Engineering design 2
Engineering mathematics 2
Games -- Software 2
Industrial design 2
Motion pictures and video games 2
Pong (Game) 2
Simulation games 2
Technical manuals 2
Video game designers 2
Video games 2
Video games and teenagers 2
3-D Man (Computer game) 1
Advertising flier 1
Alcazar: The Forgotten Fortress (Video game) 1
Alien Panic (Computer game) 1
Altair 8000 1
Andretti Racing 1
Anti-Matter Splatter (Computer game) 1
Arcades 1
Atari 800 (Computer) 1
Atari Computer Camps 1
Atari Games 1
Atari VCS (Video game console) 1
BASIC (Computer program language) 1
Baseball -- Computer games 1
Baseball -- Computer simulation -- Software 1
Beamrider (Video game) 1
Blow Up (Computer game) 1
Bomber (Computer game) 1
By-laws 1
CBM (Computer) 1
Catalog 1
Catch (Computer game) 1
Centipede (Game) 1
Circuit schematics 1
Collide (Computer game) 1
Commodore 64 (Computer) -- Catalogs 1
Commodore Business Machines 1
Commodore computers 1
Computer art -- Exhibitions 1
Computer art -- Software 1
Computer art -- United States 1
Computer baseball games 1
Computer camps 1
Computer games -- Design 1
Computer programs -- Pirated editions 1
Computers--Handbooks, manuals, etc. 1
Cosmac VIP 1
Defender on Tri (Computer game) 1
Designer's Tool Kit (Software) 1
Documentary films 1
Dodge Cars (Computer game) 1
Dreadnaught Factor (Video game) 1
Dungeons and Dragons -- Video games 1
Edit'It (Computer game) 1
Electronic games -- History 1
Electronic games industry -- United States 1
Employee handbooks 1
Escape (Computer game) 1
Exterminator (Computer game) 1
Fantasy baseball (Game) 1
Focus Groups 1
Gallows (Computer game) 1
Game Time (Computer game) 1
Gun Boat (Computer game) 1
IBM 1620 (Computer) 1
IBM 1620 (Computer) -- Programming 1
Intellivision (Video game console) 1
Interplay Sports Baseball 2000 1
Interviewing in marketing research 1
Invasion (Computer game) 1
Journey (Computer game) 1
King's Ransom (Computer game) 1
Knock Out Kings 1
Knockout (Computer game) 1
Krazy Kong (Computer game) 1
LOGO (Computer program language) 1
Marketing 1
Marketing research 1
Mimic (Computer game) 1
MousePaint (Computer program) 1