Showing Collections: 1 - 6 of 6
Brøderbund Software, Inc. collection
Collection — Box: 1-14
Identifier: 114.892
Abstract
The Brøderbund Software, Inc. collection is a compilation of Brøderbund business records and information on the Software Publishers Association (SPA). The majority of the materials are dated between 1980 and 1998.
Dan Bunten (Dani Bunten Berry) papers
Collection — Multiple Containers
Identifier: 2013.bunten
Abstract
The Dan Bunten (Dani Bunten Berry) papers are a compilation of correspondence, notes, game design concepts, game code output, photographs, publicity, and digital material created by or pertaining to Dan Bunten (later known as Dani Bunten Berry or Danielle Paula Berry). The bulk of the materials are from between 1983 and 1995.
Joel Billings’ Strategic Simulations, Inc. (SSI) papers
Collection — Box: 1-3
Identifier: 112.1517
Abstract
Joel Billings’ Strategic Simulations, Inc. (SSI) papers are a compilation of corporate records from Strategic Simulations, Inc. (SSI). The bulk of the materials are dated between 1979 and 1996.
Joshua Marks papers
Collection — Box: 1-5
Identifier: 121.285
Abstract
The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.
Paul Reiche III papers
Collection — Multiple Containers
Identifier: 118.2627
Abstract
The Paul Reiche III papers are a compilation of game design concepts and related documentation for both tabletop role-playing games and video games. The bulk of the materials are dated between 1983 and 1996, though some materials are undated.
Will Wright collection
Collection — Box: 1-3
Identifier: 2013.wright.will
Abstract
The Will Wright collection is a compilation of donated materials from Will Wright and documentation gathered by staff at The Strong. Within this collection are nine original game design notebooks from Wright and information on Wright’s keynote address at a 2010 gaming conference.