Showing Collections: 1 - 10 of 38
Age of Empires collection
The Age of Empires collection contains two sketchbooks with loose drawings inserted, as well as digital artwork used in the development of Ensemble Studios’ Age of Empires. The original materials are undated but are likely from 1996-1997.
America’s Army collection
The America’s Army collection is a fully-digital compilation of planning memos, presentations, meeting minutes, correspondence, graphics, videos, articles, and other documentation on the development of America’s Army , the Official U.S. Army Game, by Michael Zyda and the MOVES Institute. The bulk of the materials are from 1999-2005.
Atari Computer Camps collection
The Atari Computer Camps collection consists of documents related to the computer summer camp sessions that Atari held from 1982 to 1984. The materials are dated from 1982 to 2021, with the bulk of the materials dated from 1982 to 1984. The papers are comprised of tutorials, curriculum books, programming modules, utility diskettes, a u-matic tape, and production documents for the promotional documentary The Magic Room.
Ben Gonyo Gamers collection
Brian Fargo papers
The Brian Fargo papers are a compilation of personal notes, corporate records, and game design documentation from Fargo’s time at Boone and Interplay. The bulk of the materials are dated between 1983 and 2000.
Brøderbund Software, Inc. collection
The Brøderbund Software, Inc. collection is a compilation of Brøderbund business records and information on the Software Publishers Association (SPA). The majority of the materials are dated between 1980 and 1998.
Bruce C. Shelley papers
The Bruce C. Shelley papers are a compilation of game rules, correspondence, strategy guide notes, design documents, and more, relating to Shelley’s career in both the board and video games industries. The bulk of the materials are dated between 1982 and 2000.
Christy Marx papers
The Christy Marx papers compile the breadth of Marx’s authorship and design across many genres, including video games, books, comics, and both live action and animated television shows. The bulk of the materials are dated between 1994 and 2002.
Colossal Cave Adventure source code
This collection consists of printed source code from the Colossal Cave Adventure (1976) computer game. The source code was printed in 1985.
Dan Bunten (Dani Bunten Berry) papers
The Dan Bunten (Dani Bunten Berry) papers are a compilation of correspondence, notes, game design concepts, game code output, photographs, publicity, and digital material created by or pertaining to Dan Bunten (later known as Dani Bunten Berry or Danielle Paula Berry). The bulk of the materials are from between 1983 and 1995.