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Map-case 4

 Container

Contains 232 Results:

Sprint II bezel decal, n.d.

 File — map-case: 4, drawer: 4, Folder: 21
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Star Wars negatives and artwork

 File — map-case: 4, drawer: 6, Folder: 1
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

S.T.U.N. Runner decals and die-lines, n.d.

 File — map-case: 4, drawer: 6, Folder: 2
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

S.T.U.N. Runner cabinet artwork, 1989

 File — map-case: 4, drawer: 6, Folder: 3
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

S.T.U.N. Runner front and attraction panel decals, 1989

 File — map-case: 4, drawer: 6, Folder: 4
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

S.T.U.N. Runner bezel decal, 1989

 File — map-case: 4, drawer: 6, Folder: 5
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

S.T.U.N. Runner cabinet drawings, n.d.

 File — map-case: 4, drawer: 6, Folder: 6
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Subs decals, 1978

 File — map-case: 4, drawer: 6, Folder: 7
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Super Breakout monitor shield and control panel artwork and decals, 1980

 File — map-case: 4, drawer: 6, Folder: 8
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Super Bug decal negatives, 1977

 File — map-case: 4, drawer: 6, Folder: 9
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999