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Map-case 3

 Container

Contains 362 Results:

F-1 cabinet decals, 1981

 File — map-case: 3, drawer: 11, Folder: 14
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Gauntlet character sketch, n.d.

 File — map-case: 3, drawer: 12, Folder: 1
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Gauntlet control panel die-line, 1985

 File — map-case: 3, drawer: 12, Folder: 2
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Gravitar cocktail glass top artwork, 1982

 File — map-case: 3, drawer: 12, Folder: 3
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Gremlins hand drawn title/logo, n.d.

 File — map-case: 3, drawer: 12, Folder: 4
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Guardians of the Hood control panel and bezel decals, 1992

 File — map-case: 3, drawer: 12, Folder: 5
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Guardians of the Hood cabinet decals (part 1 of 3)

 File — map-case: 3, drawer: 12, Folder: 6
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Guardians of the Hood cabinet decals (part 2 of 3)

 File — map-case: 3, drawer: 12, Folder: 7
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Guardians of the Hood cabinet decals (part 3 of 3)

 File — map-case: 3, drawer: 12, Folder: 8
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Guardians of the Hood artwork and bezel, 1992

 File — map-case: 3, drawer: 12, Folder: 9
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999