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Map-case 3

 Container

Contains 362 Results:

Badlands 19” bezel die-line, n.d.

 File — map-case: 3, drawer: 8, Folder: 11
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Batman main attract panel “reject” decals, 1991

 File — map-case: 3, drawer: 8, Folder: 12
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Battlezone cabinet artwork, n.d.

 File — map-case: 3, drawer: 8, Folder: 13
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Battlezone open face conversion instruction panel decals, 1981

 File — map-case: 3, drawer: 8, Folder: 14
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Birdy Try marquee decal, 1990

 File — map-case: 3, drawer: 8, Folder: 15
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Blasteroids attraction panel, control panel, and bezel decals, 1988

 File — map-case: 3, drawer: 8, Folder: 16
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Blasteroids bezel and control panel artwork, 1987

 File — map-case: 3, drawer: 8, Folder: 17
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Cannon Bomber attraction plex, n.d.

 File — map-case: 3, drawer: 9, Folder: 1
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Cannon Bomber artwork and silk screens, n.d.

 File — map-case: 3, drawer: 9, Folder: 2
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999

Catch artwork for control panel and front plex, 1977

 File — map-case: 3, drawer: 9, Folder: 3
Scope and Content Note From the Sub-Series:

This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.

Dates: 1973 - 1999