Skip to main content

Box 1

 Container

Contains 10 Results:

Institute of Play records

 Collection — Multiple Containers
Identifier: 119.6926
Abstract

This collection contains both physical and digital information about the Institute of Play and its associated Quest to Learn project. The materials are dated between 2007 and 2022.

Dates: 2007 - 2022

“The Game School” planning materials, correspondence, outlines, and notes; 2007 and n.d.

 File — Box: 1, Folder: 1
Scope and Content Note From the Series:

This series holds planning materials, notes, marketing information, a game co-created for the Museum of Modern Art (MoMA), and information about the Gamestar Mechanic game engine developed by the Institute of Play. Also included in this series is the saved Twitter feed for the organization.

Dates: 2007-2022 and n.d.

Institute of Play folders and stickers, n.d.

 File — Box: 1, Folder: 2
Scope and Content Note From the Series:

This series holds planning materials, notes, marketing information, a game co-created for the Museum of Modern Art (MoMA), and information about the Gamestar Mechanic game engine developed by the Institute of Play. Also included in this series is the saved Twitter feed for the organization.

Dates: 2007-2022 and n.d.

Institute of Play informational folder on Quest to Learn, n.d. [c. 2010?]

 File — Box: 1, Folder: 3
Scope and Content Note From the Series:

This series holds planning materials, notes, marketing information, a game co-created for the Museum of Modern Art (MoMA), and information about the Gamestar Mechanic game engine developed by the Institute of Play. Also included in this series is the saved Twitter feed for the organization.

Dates: 2007-2022 and n.d.

“Everyone’s a Critic,” MoMA Game, developed by MoMA and Institute of Play, n.d. [corresponds to digital I_Folder 03]

 File — Box: 1, Folder: 4
Scope and Content Note From the Series:

This series holds planning materials, notes, marketing information, a game co-created for the Museum of Modern Art (MoMA), and information about the Gamestar Mechanic game engine developed by the Institute of Play. Also included in this series is the saved Twitter feed for the organization.

Dates: 2007-2022 and n.d.

Quest to Learn: Developing the School for Digital Kids, by Katie Salen, Robert Torres, Loretta Wolozin, Rebecca Rufo-Tepper, and Arana Shapiro; MacArthur Foundation report, 2011

 File — Box: 1, Folder: 5
Scope and Content Note From the Series:

This series contains both physical and digital informational materials, teacher tools, games, videos, and reference materials about the Quest to Learn school developed by the Institute of Play. Four “print and play” game packs, as well as detailed information about curriculum and game design, may be of particular interest to researchers.

Dates: 2009-2019 and n.d.

Quest to Learn brochures and handouts, n.d. [c. 2009-2010?]

 File — Box: 1, Folder: 6
Scope and Content Note From the Series:

This series contains both physical and digital informational materials, teacher tools, games, videos, and reference materials about the Quest to Learn school developed by the Institute of Play. Four “print and play” game packs, as well as detailed information about curriculum and game design, may be of particular interest to researchers.

Dates: 2009-2019 and n.d.

Quest to Learn informational folders, n.d. [c. 2010?]

 File — Box: 1, Folder: 7
Scope and Content Note From the Series:

This series contains both physical and digital informational materials, teacher tools, games, videos, and reference materials about the Quest to Learn school developed by the Institute of Play. Four “print and play” game packs, as well as detailed information about curriculum and game design, may be of particular interest to researchers.

Dates: 2009-2019 and n.d.

“Q2L Yearbook 2012,” Quest to Learn Middle School, 2012

 File — Box: 1, Folder: 8
Scope and Content Note From the Series:

This series contains both physical and digital informational materials, teacher tools, games, videos, and reference materials about the Quest to Learn school developed by the Institute of Play. Four “print and play” game packs, as well as detailed information about curriculum and game design, may be of particular interest to researchers.

Dates: 2009-2019 and n.d.

The New York Times Magazine, Education Issue, September 19, 2010 [“Games Theory” article on Institute of Play/Quest to Learn], 2010

 File — Box: 1, Folder: 9
Scope and Content Note From the Series:

This series contains both physical and digital informational materials, teacher tools, games, videos, and reference materials about the Quest to Learn school developed by the Institute of Play. Four “print and play” game packs, as well as detailed information about curriculum and game design, may be of particular interest to researchers.

Dates: 2009-2019 and n.d.