Box 3
Contains 13 Results:
SSI domestic sales numbers, 1980-1994
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
SSI customer response cards statistics, 1981-1997
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
SSI employee statistics, 1985-1992
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
“Survey of Game Manufacturers,” CGW Survey, 1985
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
“Top Fifty Best-Selling Titles for 1991,” 1992
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
“A Sea Change in Consumer Software: The Consolidation Food Chain,” UBS Equity Research - Michael P. Wallace and Sara J. Zeilstra, November 1996
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
SSI user surveys, 1997
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
“The First Decade of Computer Games,” Microprose, 1992
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
Computer Gaming World, November 1996, No. 148 [features“150 Best and 50 Worst Games of All-Time”]
This subseries includes statistics recorded by staff at SSI via customer response cards and sales figures, as well as outside research conducted by other companies or publications.
Computer Bismarck BASIC computer code with notes, SSI, 1980
This subseries holds two games’ computer code printouts. (Billings created Tank for a class project while at Claremont-McKenna College in the fall of 1976.) The folder containing the code for Computer Bismarck also has notes and drawings created during its production.