Map-case 5
Container
Contains 321 Results:
Super Breakout handheld artwork, George Opperman, n.d.
File — map-case: 5, drawer: 14, Folder: 6
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
System I and II label design, 1985
File — map-case: 5, drawer: 14, Folder: 7
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
System I and II promotional label, 1985
File — map-case: 5, drawer: 14, Folder: 8
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
Tape cassette labels, 1983
File — map-case: 5, drawer: 14, Folder: 9
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
Temple of Doom t-shirt design, 1985
File — map-case: 5, drawer: 14, Folder: 10
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
Tetris t-shirt design, 1987-1988
File — map-case: 5, drawer: 14, Folder: 11
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
Thunder Jaws color poster decal, 1990
File — map-case: 5, drawer: 14, Folder: 12
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
Toobin’ contest marquee layout, 1988
File — map-case: 5, drawer: 14, Folder: 13
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
TX-1 t-shirt design, 1984
File — map-case: 5, drawer: 14, Folder: 14
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000
Various promotional artwork [Atari Games logo, Final Lap check pattern, Hard Drivin’], n.d.
File — map-case: 5, drawer: 15, Folder: 1
Scope and Content Note
From the Sub-Series:
Included in this subseries are market research reports, competitor product reports, news releases, articles on employees, and some promotional artwork. Atari conducted market research to predict how its games would perform in arcades, and the feedback would allow the company to make decisions on going forward with a particular game. Also included are competitor reports, which provided insight on how competitors were performing and what games were resonating with the public. Additionally,...
Dates:
1977 - 2000