Map-case 7
Contains 111 Results:
Shuuz control panel assembly drawings, 1990
These cabinet assembly drawings were utilized during the process of manufacturing. The earliest assembly drawing in this subseries is an original Pong cabinet drawing, dated March 1973, a possible later revision of the original arcade cabinet. This subseries is arranged alphabetically by game and cabinet hardware. (Folder titles followed by an asterisk indicate that damaged materials have been photographed and discarded; digital images exist.)
Various cabinet part designs, 1993
This subseries contains drawings for parts from vendors. Atari typically used parts from vendors, and these folders contain the drawings that were submitted for consideration and approval. Folders may also contain quotes, vendor information, part numbers, and specs. Also included in this subseries are part catalogs. Folders are arranged alphabetically by vendor or type of part.
Cyberball 2-player field test – control panel artwork, 1988
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.
Hydra instruction panel, 1990
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.
Skull and Crossbones cabinet decals, labels, artwork, 1989
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.
Battlezone open face conversion bezel film negative, 1981
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.
Centipede bezel film negatives, 1981
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.
Centipede decal negatives, ca. 1981
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.
Dig-Dug side panel negatives, 1982
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.
Pam 2600, 5200, and 5600 shield display, bezel display, and bezel die-line, 1982
This subseries contains cabinet artwork, and documents the process of initial creation to mass production. Types of materials include paper, silk screens, decals, and negatives. The materials are arranged alphabetically by game, and the majority of the folders are oversized.