Electronic Arts (Firm)
Organization
Found in 7 Collections and/or Records:
Dan Bunten (Dani Bunten Berry) papers
Collection — Multiple Containers
Identifier: 2013.bunten
Abstract
The Dan Bunten (Dani Bunten Berry) papers are a compilation of correspondence, notes, game design concepts, game code output, photographs, publicity, and digital material created by or pertaining to Dan Bunten (later known as Dani Bunten Berry or Danielle Paula Berry). The bulk of the materials are from between 1983 and 1995.
John Szczepaniak papers
Collection — Multiple Containers
Identifier: 111.1448
Abstract
This collection contains two original audio cassettes of interviews with video game developers and a digital copy of an article in a video game journal. The digitized audio from these cassettes (on DVD and digital files) has also been included in this collection.
Joshua Marks papers
Collection — Box: 1-5
Identifier: 121.285
Abstract
The Joshua Marks papers are a compilation of documentation relating to Marks’ roles at The Learning Company and Electronic Arts. Materials include notes, memos, reports, newsletters, project development documentation, market research materials, and more. The materials are dated between 1984 and 1997.
LGBTQ Game Archive collection
Collection — Container: digital collection
Identifier: 120.4257
Abstract
The LGBTQ Game Archive collection is a collection of primary sources (including websites, articles, blogs, forums, videos, and screenshots) used in the creation of the LGBTQ Game Archive .
Paul Reiche III papers
Collection — Multiple Containers
Identifier: 118.2627
Abstract
The Paul Reiche III papers are a compilation of game design concepts and related documentation for both tabletop role-playing games and video games. The bulk of the materials are dated between 1983 and 1996, though some materials are undated.
Ultima Online marketing and design documents
Collection — Box: Individual Manuscripts Box 6, Folder: 5-7
Identifier: 122.7285
Collection Scope and Content Note
This collection consists of a marketing plan for Ultima Online and a design document forUltima Online Gold: The Lost Lands. The design document contains the story, executive summary, feature breakdown, schedule, and copies of hand drawn maps. The design document was removed from the original binder due to deterioration.
The marketing plan for Ultima Online includes a summary, PR...
Worms? game design documentation
File
Identifier: 121.1506
Abstract
Original game design documentation for Worms?, developed by David S. Maynard for Electronic Arts in 1983. (These materials have been previously imaged and are on the Internet Archive.)