Brian

Will Wright collection Edit

Summary

Identifier
2013.wright.will
Finding Aid Author
Julia Novakovic
Finding Aid Date
July 2013
Description Rules
Describing Archives: A Content Standard

Dates

  • 1990 – 2010 (Creation)

Extents

  • 1.25 Linear Feet (Whole)

Agent Links

Subjects

Notes

  • Abstract

    The Will Wright collection is a compilation of donated materials from Will Wright and documentation gathered by staff at The Strong. Within this collection are nine original game design notebooks from Wright and information on Wright’s keynote address at a 2010 gaming conference.

  • Conditions Governing Use

    This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes.

  • Custodial History

    The Will Wright papers were donated to The Strong in August 2010 as a gift from Will and Kim Wright. Nine design notebooks were accessioned by the museum as Object IDs 110.1575 and 110.1626 through 110.1633. Additional materials were added to the collection by staff members of The Strong, also in 2010.

  • Preferred citation for publication

    Will Wright collection, Brian Sutton-Smith Library and Archives of Play at The Strong

  • Processed by

    Julia Novakovic, July 2013

  • Biographical Note

    William Ralph (“Will”) Wright is an American video game designer and co-founder of game development company Maxis (now part of Electronic Arts). He was born in Georgia in 1960 and later relocated to Louisiana. Growing up, Wright enjoyed building models and playing strategy games. Wright attended classes at Louisiana State University, Louisiana Tech, and The New School in Manhattan, studying a variety of topics that appealed to him: mechanical engineering, architecture, and robotics.

    Wright acquired an interest in early computers and was influenced by Bill Budge’s Pinball Construction Set (1983)—software which allowed users to craft their own pinball playing field without any prior programming knowledge. He created a helicopter simulation game for his personal computer, and that game was then purchased and marketed by Brøderbund Software. Wright decided to produce a game in which players could build their own city, but the concept was met with lukewarm response; no company wanted to produce a video game without a winner. Instead, Wright teamed up with Jeff Braun in 1986 to found Maxis, their own game development company. SimCity debuted in 1989 and was an immediate success. In 2009, Wright left Maxis for creative think tank The Stupid Fun Club.

    The Sims game series, comprising SimCity and its various spin-offs, is one of the best-selling personal-computer game series of all time. Wright’s work on simulation games has made a considerable impact on the electronic gaming industry. He has received numerous awards and accolades, including lifetime achievement awards from PC Magazine and the Game Developers Choice Awards, along with induction into the Academy of Interactive Arts and Sciences’ Hall of Fame. As of 2013, Wright and his think tank colleagues are working for Syntertainment, a startup company focusing on high-quality mobile games.

  • Collection Scope and Content Note

    This basis of the Will Wright collection is a group of nine game design notebooks. These notebooks cover games such as SimCity 2000 (1993), SimCopter (1996), The Sims (2000), and Spore (2008). These papers offer insight into the game design process and how Wright viewed the virtual worlds he created. The second part of this collection comprises information on the Engage! Conference and Expo from February 2010, featuring Will Wright as the keynote speaker. Files pertaining to the conference include a conference program, an audio CD of Wright’s keynote address, two video CDs of Wright, a transcription of the keynote address, and a printout of the keynote address PowerPoint presentation. Additional scope and content information is listed for each series under the “Contents List” section of this finding aid.

    The Will Wright collection is arranged into two series. The materials are housed in three archival document boxes.

  • System of Arrangement

    Series I: Will Wright Game Design Notebooks, 1990-2008

    Series II: Engage! Conference and Expo Keynote Address, 2010

External Documents

Instances

  • Type
    Accession
    Container 1 Type
    Box
    Container 1 Indicator
    1-3
    Container 1 Barcode
    Will Wright collection

Components