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The Strong

 Organization

Found in 5 Collections and/or Records:

Doll Oral History Project collection

 Collection — Box: 1-8
Identifier: 1987.doll
Abstract The Doll Oral History Project collection is a compilation of oral history audio cassettes, transcripts, photographs, reports, and other documentation on this project from Summer/Fall 1987, administered by Dorothy Washburn for the Margaret Woodbury Strong Museum. Oral history interview transcripts (along with associated indexes) were digitized in 2019 and are available to access digitally through ...

ICHEG Video Game Play Capture Project collection

 Collection
Identifier: ICHEG-VGPC
Abstract This collection contains several dozen terabytes of digital capture recorded during the IMLS-funded Video Game Capture Project at The Strong. Researchers interested in this resource should contact staff from ICHEG for contents/extent of video games available from this project.

Indie Games collection

 Collection — Multiple Containers
Identifier: 2019.IG
Abstract The Indie Games collection is an ongoing compilation of materials from independent game developers. Archival materials include development art, game builds, design documents, notes, correspondence, and more. The bulk of the collection is dated between 2003 and 2014.

Sumerian Game collection

 Collection — Multiple Containers
Identifier: 116.sumer
Abstract The Sumerian Game collection contains three teletype printouts from the Sumerian Game (also called Sumer), one of the first educational computer games, along with photographic slides and a research report filed to the Office of Education at the U.S. Department of Health, Education, and Welfare. The dated materials are from 1962-1967, though some items are undated. Scans of the slides were created...

Toys for Bob collection

 Collection — Multiple Containers
Identifier: 117.11504
Abstract The Toys for Bob collection is a compilation of original materials from the production of character figures for Skylanders: Spyro’s Adventure (a toys-to-life action video game published by Activision) and video oral histories recorded in 2017.